Thank you, Hiero is working great. I have imported the texture and font
definition file but. The texture is 256 by 256 and looks great in the
inspecter but ones I add it to the atlas it looks tiny and blurry. If I
make a label with it, it is imposible to read, just a blurry splotch. What
em I doing wrong. I checked the forums but could not find this issue.
Actually, the blurriness was caused by mipmaps and was an easy fix. Even
though it now types fine, it does not type the right letters. If I type "A"
it types something but it looks like a combination of 2 characters. As if
the text definition file is not interpreted correctly. Any clue on how I
can solve this issue?
How do I create a new atlas, or another one? The Ui doesn't seem to offer
such an option, at it says is "replace" if an existing texture was already
created. This is a bit confusing - as I do not want to replace an existing
atlas.
Thank you for your response Aren, However, I have a post on this issue on
the forums with no answer and I have looked through the forums to find the
answer to this issue. The post is called Importing from Hiero
Is it possible to still have the old atlas tool? I have an atlas PSd
already packed an would just like to cut them from within NGUI. I could do
so with old NGUI. Possible still?
Update #10 of the Shooter Horror Game [ABSTAIN] I added Official Main Menu and Inproved Asylum. Please Subscribe or Like to get more Updates of the game.
Nice! I like it. It's got good eerie feel to it.
I just recently started using Unity last week.
Switched from using Sources Hammer editor.
Much easier using Unity, but it forces Me to learn more C# lol
Looking forward to seeing Your next update. \m/
Thumbs Up I just finished downloading Unity5 (64bit) Have You updated to 5.0 yet? Now I need to move My assets, and such over to 5. No biggie tho, since I started a week ago. lol Perhaps a tut on player selected movement keys/buttons/joystick/ext. I can get the movement to work on the joystick, but the right stick won't look. Plus I like to set the forward movement to the right mouse button, when I use a mouse. So having the option of player set controls would be a good thing. BTW, Good luck with school!
Thanks!! :DNext update will be late because i busy with school. Sorry about this :(But next Tutorial will be in the next week.Stay tuned on my channel.
popiči hra :O Urob s toho OUTLAST Unity Edition :D Mapku si niekde stiahol,
alebo si ju spravil sám :) Ja tiež akurat pracujem na jednej horror hre :P
ale moc sa mi nedarí v scriptovaní :/
Dakujem za Koment :DMožno z toho bude aj Outlast Unity :D :DMapku som spravil sám.Keď sa ti nedarí v scriptovaní tak mohol by som ti pomoct robím Tutoriály.
Jump Start NGUI Version 1.002 Update Overview
Store Link: https://www.assetstore.unity3d.com/#/content/10878 This overview shows off a few new features added with the version update. - Okay/Cancel popup ...
Dev Blog Update 1
Unity RTS - How to Update Unit Health Bar
In this video we code health for the unit and create a method to deal with changing the units health. When health changes, the health bar sprite is replaced with a ...
Hello UnityChat. Can I ask you in which video you replace healthbar object
function with function implemented into unit? Because previous setup with
healthbar object on every unit is causing errors of reference...