The official achievement/trophy list for Disney Infinity 3.0 has arrived. Find out what's heading our way including new tidbits of information. Achievements ...
+Moo Blast Disney Infinity has elements for all ages. Really, if you're not a fan of Disney you may not be a fan of Infinity. But now opening up the IP's of Marvel and Star Wars, you're attracting a much older demographic. I've said it before and I'll say it again - this game is just pure FUN to me. That & paired with the fact that fans have a hand in creating content, it really makes it unique.
I've seen in several videos from the Toy Box Hub that you unlock the
different areas by talking to the mission givers being there. Then, a
certain piece of the Toy Box Hub is given colour, while previously was
white. The "presents", which were at the last achievement, are located
throughout the Toy Box hub. If you watch a particular Toy Box TV livestream
you'll see someone playing as Mulan, opening one present and unlocking a
Ferb sidekick. One other present is located at the top of Flynn's arcade. I
hope this information was helpful!
Thank you! If you go here: //www.twitch.tv/disney/v/6354694 You can see Minnie giving colour to the farming area at 1:30:30 and her (not Mulan) opening a present at 1:31:49!
Disney Infinity 3.0 Special Edition Unboxing + GIVEAWAY!
Unboxing the Disney Infinity 3.0 Special Edition for the PS4. I will giveaway Toy Box Game Discs! My first unboxing & giveaway video! Leave a like & subscribe!
So I had my first two games of infinity against the Nomad Starter Box and a combined army's Morat Aggression force. Stay tuned to find out how it went and how ...
Nice one and congratulations on starting Infinity :-) ! Don't get
discouraged by losing in the beginning, that's all part of the learning
process and you will learn a lot more from your defeats than you will frpm
your wins ! As for my favourite army, Ariadna, I would suggest a few
general things (people might already have mentioned them) :
- Always go for 10 orders and that's at least 9 on the table (one airborne)
or 9 regular ones and 1 irregular.
- Accept the fact that your army doesn't do ARO very well, except the
occasional dodge, You have no real total reaction options ( i don't really
count the mule because of the low bs and limited range) and no ODD/TO Camo
that would provide you with the modifiers to go aggressive in TO. However,
if you get a good opportunity, go for it and nail some guy with your
autocannon.
- Learn to play unfair - and that means unfair in gaming terms :-).
Surprise your enemy with camomarkers, sneak in mines where they wouldn't be
expected.
- Smoke, smoke, smoke !!! Probably the most important tool of them all for
you. Use it to set up close combat, for surviving AROs from your enemy, and
most importantly , to get to objectives.
Thats all in general for now. I also would suggest to try out or proxy in a
Kazak Spetsnasz with HMG. Trust me, you will LOVE the guy :-D !
Greetings
Chris
Sadly. not at the moment, although it's probably coming since there are already 2 versions out. I'm using the sniper rifle version, but you could also proxy it with the AWESOME new tankhunter HMG ! Also, when moving into 300 points eventually, a tank hunter in addition to a spetsnasz can be nice :-)
Hey there, generally, I would say 10 orders for a 200 Pt game - when we play 300, I usually go for 2 combat groups and about 15-16 orders total :-). As Ariadna, you have a very good troop efficiency for the price and good order monkeys (volunteers, metros, etc.).Aaaah the Spetsnasz :-) - well, you can't compare him completely to the paracommando, because that one gives you completely different tactical options. You can compare him to the tankhunter though. I feel that the marksmanship 2 skill is absolutely amazing for a heavy weapons guy. Even when out of range, he will still need 9s to hit because of ignoring cover. Also, I find shock ammo generally more useful than AP - Aleph or Haqquislam fear that ammo and rightfully so because it denies doctoring and no wound incapacitation.Another suggestion: Try out Jacques Bruant as you Lieutenant. Bottom line is, as you already found out, having a camouflaged lt. costs you extra SWC points, even when the guy doesn't have a special weapon. Bruant comes with limited camo and a molotok for only 1 SWC (if you can live with willpower 13). Very good for just hiding him and then coming out when hes really needed with that 4 shots AP.GreetingsChris
+Chris Zo Thanks for the tips Chris, I definitely know now that I need more orders. I hear so much about the spetsnasz with HMG what makes him better than say a para-HMG or a kazak-HMG or Tankhunter-HMG?
I'd probably stick with the Uragan Traktor Mul myself, the guided route
tends to be order intensive and relies on a bit too much on rolls whereas
it's always nice to have something that'll fire more than 1 shot in ARO at
the start of the game.
General recommended Kazak units (when moving to 300pts): Spetsnaz HMG is a
huge favorite of many people. Tankhunter Autocannon is a decent 'sniper'.
Antipode Assault Pack is nice for smoke, sensor, and intimidation factor.
And, I kinda like the Vet Kazak HMG as my LT just for some extra long range
power at a slight discount in SWC. The Vet Kazak Doctor is also a pretty
good specialist if you've got the extra points to spare. Otherwise,
Irmandihnos (which are supposedly going to be in the Kazak sectorial) are
great specialists/warbands.
If you break from the Kazak restriction, a big strength worth playing
towards in Ariadna which makes them arguably the best factor for ITS play
is taking more camo and inexpensive troops than your opponent can
reasonably dent during his own turns, plus a few heavy-hitters like the
spetsnaz to take advantage of all those extra orders during your turns.
ah cool I'll check that out. I don't know if I'll use it straight away and that but it'd be nice to have the option and the ability to learn the rules for hacking by using one
I don't usually use Wardrivers myself simply due to SWC shortage (my Autocannon is close enough to a hacking device for me :P) but I think the Valerya Gromoz mercenary hacker is a perfect stand-in mini.
+Craig Roberts Thanks for the advice man, I might branch out for more camo in the future as I can definitely see the benefit of it but I do dislike a lot of the scots minis but if I go to play at an ITS tournament I'll have to take whatever is tactically sound rather than rule of cool. For ITS support what would you use for a wardriver?
I was dissapointed in traktor too used 3 it times never worked as should.
observers never spotted anything and died from reaction shoot. How the
werewolf worked in first game?
+Adrian Kramarzyk They're super cheap in pts (25 for 3 antipodes and a controller) and yeah the antipodes work as a 3 man link team with their irregular and impetuous order and then the controller has her own regular order. They look pretty good for the pts
+Adrian Kramarzyk Yeah when we move up in points in the escalation league I'm definitely going to have the other one join him and the antipode assault pack so I can have that werewolf theme :)
yep thats why I always play with 2 of them they so cheap and worth it, portable cannon is like super sniper rifle. I just need good observers or good rolls.
+Adrian Kramarzyk I found the traktor to be amazing when I completely hid it at the back of the board behind a building and the observer spotted 3 things and it just rained pain. The dog was rubbish the first game as I was too worried about running through AROs but in the next one I super jumped over buildings to get there and it was fantastic as I managed to get 2-3 under the chain rifle templates with each order and spent about 4-5 orders a turn on him as the morats were so closely bunched together.
Get some minelayer chasseurs for board control. Also i never really have
any luck with docters. Also another great unit is the 2nd cameronion. He is
like the dog warrior but has smoke grenades. Also dont forget with the
paratroopers to have them come in as a coordinatd order.
ANother model i love is uxia. she is great to scare people with.
maybe he does i am not too sure. A good thing to do with the very impetous is to move and drop a smoke grenade.With the minelayer chausser you are able to deploy one mine that is camo with the ZOC of you chasseur. So now you open doesnt know what is what.
this is the basic user interface of the game and a quick scroll through the Infinity tracks. the game currently being tested is version 0.9, which basically means this ...
Thank you very much for these uploads!!! You have a very well organized
channel which is so useful *.* hehe ... May I request something? Can you
upload the song " The Way it Moves" ? I believe it is in Piu Infinity ...
from DNC ... group also featured in pump Fiesta 2, please :)
With a fall release for latest "Disney Infinity" game in sight, a list of figures for the game is starting to trickle out. Previous "Disney Infinity 1.0" and "2.0" figures will ...
Disney Infinity 3.0: Inside Out Walkthrough HD - Part 1 [No Commentary]
Disney Infinity 3.0: Inside Out Walkthrough Gameplay Playthrough HD [No Commentary] If you enjoyed the video please leave a like/comment and subscribe.