I kind of don't like concept this becuase it assumes that the audience is
in on the joke, even when the creator of the game repeatedly tells them
that "it's not a game." Reality is subjective enough without purposely
fooling impressionable people with your media. I know this is a tired line
of criticism for games in general, but what if someone played this who was
metally ill, or a child who didn't know any better? What if they did
something stupid or dangerous becuase of the game? You panned Call of
Juarez: The Cartel becuase it "willfully misinformed it's audience." How is
this any differant? It seems to me if an author of fiction is responsible
for anything, he or she should be clear that their media is, in fact,
fiction. Otherwise people could conceivably be hurt in the real world.
There is a reason why translating an untranslated tablet wouldn't work, or
why solving any unsolved problem wouldn't work: You have no idea what the
answer is. Someone ALWAYS knows the answer to the riddle in an ARG, or else
it can't be used to reliably advance the game. If the directors have no
idea what the answer to the riddle is, how could you even know that they
were going to be able to crack it? I guess you could get them to crack the
riddle and THEN generate plot based on the results but you better be good
at improv. Also I love this topic, I just thought that was a weird part
that should have attention brought to it.
My point is not that you can't verify the answer is correct, my point is that unless you know what the answer is already, it's impossible to be sure that it's going to help you advance the plot of the game. If you give them a tablet to translate and claim that it contains directions to an ancient tomb, and instead it's all about the long history of raising sheep in some village, it's going to be tough to course-correct on that one. Not impossible, but the point is it doesn't make a lot of sense to give people problems to solve when you don't know the answer OR the result, OR if they're ever going to be able to finish it. That's a lot of risks to take. So you could do something like:"Solve this equation. It is required for the time machine." Which takes a real world unsolved problem (totally unrelated to time travel) and pretends to use it for some ambiguous part of the time travel equation. You don't use a real time travel problem, you just pick an unsolved math problem and say "this is what we need to make it happen". That could work. Any solution in that case would be acceptable.But if you gave someone an actual time travel problem, then the risk is that they'll discover that time travel is provably impossible and it will ruin your time travel plot. Which probably isn't all that important, really, at that point because they just proved time travel impossible. But it's a mistake for the game.There are other problems too. Even if you know that the result of the solution doesn't matter and any solution to the problem will do, you still have to worry that the players will get burned out and... just leave. You can get the burnout factor to work for you though, if you use these kinds of challenges not for the core game play of your ARG, but for tasks that you specifically want the player to find impossible. You want to become a dark necromancer? Translate these three untranslatable tablets and get back to me. You want to build a true artificial intelligence? Solve these four computer science problems. Or better yet - build me an artificial intelligence. That way, if they get 10 minutes into it and they decide the task is too great for them, they can just back out and it doesn't hurt the narrative. They can go back to solving the smaller puzzles.Use it for world plot, though? Solve this problem or don't advance to the next chapter of the story? Solve this problem in a month or a lot of your characters are going to die in the big fight? That's not going to work so well, because there's an expectation that they will be able to solve the problem. Unsolved problems only work as a game mechanic under the opposite conditions - when the expectation is that the problems will continue to go unsolved.Thank you for questioning my opinion on that. I'm pretty sure my stance shifted somewhere in the middle of this post so I'm sorry if that was jarring for anyone.
+Paul DiPastina Well, that's not quite true. "Unsolved problem" doesn't mean that nobody knows anything about that problem. You probably don't know the answer or solution, but you need to have a way to check whether a solution is correct, otherwise it's not a real mathematical problem. As a simple example, imagine you have an complex equation and you don't know an algorithm to solve for x (or whatever). You don't know the answer. But if someone says "hah, x = 3" you can check whether the solution is correct by setting x=3, calculating the terms and checking if they are equal. If there was no way to verify a solution to a problem, that problem would be pretty useless, so to speak.Also, you can have unsolved problems like how to crack a specific encryption algorithm (in a timespan that doesn't outlive the sun's life time). I could simply encrypt some text using that algorithm, forget about the key, and then say "hey, crack this". If you find a way to really crack such a problem, you can be sure you'll get a nice job at the NSA... >.>
ARGs Part 2 - What are Augmented Reality Games? - Extra Credits
This week, we conclude our discussion on ARGs, this time with Augmented Reality Games. Come discuss this topic in the forums!
Can nintendo please make an augmented reality app for pokémon? Something
where you look through you phone, and catch em all. Maybe battle with
friends with the same app... Probably won't happen, but how cool would it
be :D!?
+MEW99999 pokémon from kanto will at least score some nostalgia points right of the bet. I like the older pokémon more anyway. they seem less... forced, if that makes any sence. WAIT!!! I think I figured out where the beeping sound is coming from! If Im right, Ill turn it off and go to bed, if not... Well, you might need to drag me through this night :P
+Lamin Nanne Yeah when I heard about it I was so happy less so when I found out they didn't have a realease date yet and also have only shown of Kanto pokemon but still we can all gush about it
edit: after looking through the video I thought maybe they could make it so that, dependend on the colors and amount of light on your screen they could have different types of pokémon pop up. Like: when its cloudy (dark, grey) you meet water pokemon and when its sunny (light, yellow, maybe green grass and blue sky) you get fire pokemon. Heck, maybe if your phone sees a lot of grey, but its still very light outside it could recognise you're probably in a city, and throw some elektric pokemon at you. and then you could trade those with people from more rural places, where they encounter pokemon you never could encounter. the possibilities are endless :D!
+MEW99999That is the same for any camera though if one does it well enough. If anything, that would boost the sales as for some, that is a creepy way to justify buying them.
Do I live under a rock, or does it seem like no one has seriously
considered the potential for augmented reality in the realm of spectator
sports . . . or in this case, spectator *e-* sports? I would pay handsomely
if I could go to a stadium and watch StarCraft II matches happening on the
field through my AR-glasses. It could also be a potentially huge leap in
getting sports networks and therefore their viewers to take e-sports
"seriously".
+Intrafacial86 Do this with Blood Bowl and you can have my money ;)The funny thing is many different events could be done at once this way and there is no need to fix the stadium surface after it's over. Endless possibilities.
+Intrafacial86 Do this with Blood Bowl and you can have my money ;)The funny thing is many different events could be done at once this way and there is no need to fix the stadium surface after it's done. Endless possibilities.
+Clyde Robles 2:50 What about [pocket] monsters that only spawn in parks?I really want to hear what EC thinks of Pokemon GO, but I think they're waiting for it to launch.
+Ninefold Wouldn't be surprised, there are multiple Nintendo games that abuse the 3ds's 3D camera. Two, for example, "Bravely Default" and the most recent Pokemon Mystery Dungeons. Whilst only for a short amount of time, it still opens Nintendo and other AAA gaming companies' options for this "ARG" future.
+Clyde Robles Yeah Pokemon Go is more than likely this variety of ARG! I wonder if they're going to talk about it in the future :D
Extra Credits - Historical Games - Why Mechanics Must Be Both Good and Accurate
Subscribe for new episodes every Wednesday! //bit.ly/SubToEC Historical games can be a great way to learn while playing, but giving the player choice ...
I've learned a lot of lessons from games that can be learned from history.
Leading a nation forces you to think like one. You better start
understanding the reasons for political decisions, why countries wage war,
etc. You also see how you don't care about the happiness of your people,
only productivity. If the society is stable and the population productive,
you're good. People once rioted against me because I refused to demolish
nuclear power plants. I decided it was too expensive and complicated, if
even possible, to set up alternate energy. I was successful enough that a
protest was only a minor, temporary setback, so I waited it out. These are
the kind of difficult decisions you can't understand in daily life or by
reading about them. You only understand when you're forced to make them.
This experience can then be applied to history to better understand why
certain things happened the way they did.
+Gergely Kozar A very true example of how gaming and fiction can give us a better understanding of the real world. Even if the gaming aspect can abstracted occasionally due to design decisions.
+Rodrigo Eduardo de Oliveira Bauer Chichorro 1st cousin was uncommon (which was one of the reasons Henry VIII accepted the reformation). Pretty much anything else was fair play.
Why did you censor David's penis? I mean, it's rarely ever censored, and I
probably wouldn't have noticed if there wasn't a green block over it, but
normally you don't really censor paintings or statues.
There's also hack and slash, dynasty warriors and samurai warriors. sure,
they're quite liberal with the history, but they have an in depth
encyclopedia and, depending on the game, someone explaining the situation
before missions. The characters and all give people more incentive to read
the encyclopedia at their own leasure, which is good, because most only
learn when they want to. I read a lot about the three kingdoms era due to
the dynasty warriors franchise. Then there's bladestorm in which you get to
play a mercenary and control one unit. A tactical fighting game, I guess?
Oh, and I forgot to mention that I know dw5 has a story mode per character that has the person/character you pick live throughout the three kingdoms period and kind of tries to see what it would be like if said historical figure had not died when they had. You can have Sun Jian live throughout the entire thing. kind of unfortunate that no one ages and they did not expand on the possibilities of usable mechanics. It's still fun though, and the earlier ones, before six, are pretty interesting.
When you're into historical re-enactment.. it's very hard to be satisfied
by historical games because you just tend to know to much of the details
about a particular period. Perhaps historical game designers should contact
re-enactment societies for advice. For those societies, even more so then
archaeologists, have the most practical knowledge about how things, tools
and weapons worked and were used.
And for all you Americans out there... no not every re-enactment society is
about the American civil war. Particularly in Europe there are many groups
that do anything from the stone age to the cold war.
i'm learning some code but there no way i can make this game anytime soon
what about a game where you play in a open world building up your city
at first you have nothing no people no town only the world and a gide book
that help you out here and there( kinda like a moded minecraft)
but once you build house people start coming by and they will help you out
and you can tech them skill like farming they will tech you about how to do
other thing from that time slot like how to build a water power grindstone
to grind up flower or how to forg new type of metal
once you advance to a sorten point there will be a pop up that tell you
what era you are entering and what happen in that time slot will have big
impack like if a war is going on they might burn down your building or
destory your library making it where you are not able to build sorten thing
this is know as lost knowledge you can some time find these in old building
and ruin of other civilization
and i think spin off of this can be vast to
the era i like to have is the stones age (like Paleolithic)then to bronze
age then to iron age .... then to modern era
you can pick where on earth you like to start and if you do not wish to
start from the begining you can pick what time period yousart in andit will
be a pre made map where the the town are made but you can click a box
before starting to have it blank slate at any time slot
i know this game will be very hard to build and will take years just to get
close to what i see in my head but i still think it a good game
Seems more like an episodic show you have to talk about to see more of;
moving from node to node would pretty much be pressing the play button.
I'm usually very accepting of what could be defined as a "game" but this
just doesn't feel like one to me.
"This isn’t a movie, you don’t digest two hours of linear content and then make sense of that self-contained narrative. Cloud Chamber is a huge jigsaw that’s presented to you as if the pieces have been shaken out onto the floor, and left for you to sift between as you try and slot the jumbled mess back together."//www.godisageek.com/2014/08/cloud-chamber-review/
It strikes me: this being an ARG, it will die soon, as is the nature of an
ARG. They have a single solution, and once that is found the ARG fade away
into the ether. Personally, this doesn't strike me as incredibly novel, all
it has done new is apply a traditional game-like interface to an ARG which
I wouldn't necessarily say is a good thing. Part of the charm of an ARG in
my opinion is travelling around the real internet and real locations in
order to find clues. I totally understand the reasoning for the interface,
it was likely as much style as it was an ability to put a pricetag on a
no-doubt highly expensive project, but I don't think it improves the ARG in
any way, shape or form.
Thank you for clarifying. The social experience does sound a great deal like an ARG, but the fact that it is more interpretive rather than a puzzle trail differentiates it enough to make it interesting. Regardless, I'm pleased it was made.
There is no single solution and it is designed to last. When you've finished (which takes about 40 hours for core players), you will have developed specific ideas about what happened. This will be based on the things you saw and read, the order you experienced them in, the research you did and the people you discussed them with … but somebody else will have different interpretations. The satisfaction is in the journey and in the conversations along the way, not in finding a single end-it-all answer. Some players report that they've become haunted by the game - it follows them around, because they keep thinking about it. That. Is. Intentional. I don't think Cloud Chamber is an ARG at all. Yes, we use discussion and found footage, but ARG's did not invent those … Also, ARG's are about progression through smaller puzzles with answers, CC is not. In Cloud Chamber, there is only one, big puzzle: the "found story", how it could have happened and why - and your sharing that possibility space with others, while immersing yourself in the mood of it, that is the experience.
I clicked the like button on this video to help James get enough likes to
go on to the next video. : 3
PS: What's keeping people from going back and posting spoilers?
There are no spoilers. Pieces of the story are completely missing - and somebody may report that something happens, that you haven't seen, but what it means, put together with the other stuff, is still up to your interpretation. It's not about what happens next. :)And yes, you could post "Hey, they kiss, later on!", but how will that help you to figure out what is happening, where you are now? :)
Anyway; from what I understand, it's not a Game, it's a Puzzle with an
ARG/Social Layer on top of it. It's interesting but the only thing that
classifies as a Game in it, is the ARG built on top of it. It cheats, the
software itself has no interactivity whatsoever, but the ARG asks you to
interact with other people which is way more interesting than trying to
make you interact with FMVs.
How does the ARG part work ? Is it ongoing? If people get to the end does
it restart? And about the Puzzle aspect, do people have any kind of
feedback that they're getting things right? Does 'next' videos make things
clear?
This is season 1: there will be more if this one is successful. Vital pieces of the story are permanently missing. All you can do is speculate with others, and pull together the evidence from other pieces.Regarding being right, it's basically "peer review", so the other players are deciding how good/bad your comments are. Some people have trouble with this. But, really, IRL you're dependent on other's opinions all the time... That's life!
Also the charismatic ones and the ones good with words will get the likes. Even if youve come up with the greatest theory ever no ones gonna read it if you cant get peoples attention. Also if theres a lot of players your comments are gonna get buried.
+Christian Fonnesbech I think the interaction is cool but I dont think your progress should be affected by your "likes". I could also see people trading likes or abusing the likes somehow. These are just concerns I have without actually playing or knowing enough to form an educated opinion though.
No … that's a good question. Many games give you the pleasure of power without other people. This one doesn't. This one is about working with other people ;)
+Christian FonnesbechI would assume that people are not going to behave badly, but instead are going to just like everything because there doesn't seem (from the outside) to be a reason not to.Like with the Miiverse (or whatever it's called) that comes free with every Nintendo 3DS, every so often you can either meh or like a Mii that happens to walk past your system in another DS. Meh's are invisible and don't count towards anything. Likes do. So everyone likes every Mii, even when they don't know the person behind it, nor actually find anything praiseworthy about the Mii. There is no advantage in not liking, so everyone likes so that everyone likes them.What prevents this happening in this game?
It's interesting that many people (especially the previews, before the game launched) assume that players will behave badly. But the opposite is true - the community is clearly interested in having a good experience together. So posts like that tend to get flagged as abusive - or they are just ignored until they drop out of sight.
Probably once everything has panned out and development ceases.Although by that time I suspect that they might just end up repurposing the game into something else.