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Zmodeler car parts Videos

GTA 4 Car Mod Tutorial - 11 UV Mapping taillight in Zmodeler 2 Tutorial

For all the parts in the GTA4 car mod tutorial go to: //www.gtaforums.com/index.php?showtopic=552366.

User Comments

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Finally someone did a tutorial I can follow. But I had to use the lightsemissive shader to get the taillights and brake lights to look normal, not the vehglass shader. I don't know why I can't get similar things to work like others can.
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Look up OpenIV. The program lets view models of cars, buildings, animation and many things.
https://gp4.googleusercontent.com/-Ygtj4eHIT1s/AAAAAAAAAAI/AAAAAAAAAAA/Zt7HTt48kwE/s48-c-k-no/photo.jpg?sz=64
dude how can I open gta 4 files like a shirt or somting?

GTA 4 ZModeler Tutorial - 10 Fix Local Axis for object and dummy to fix shaking GTA4 car

How to fix shaking car in GTA4. How to improve the stability and drive of your GTA 4 car mod. For all the parts in the GTA4 car mod tutorial go to: ...

User Comments

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Great Tutorials Mate, I have a question I'am trying to resize some add-on car for gta sa (some of them big, some small). But after I do resize allignment get messed up and car becomes wobly and parts tires all get shakey.. Do you have an advice for this? thanx
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You need to do all the things in this video.
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i dont understand :(
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i know you live at indonesia btw im a malay
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Just relax, watch it calmly and watch it one step at a time.
https://lh5.googleusercontent.com/-oBkIRs-KMUA/AAAAAAAAAAI/AAAAAAAAACw/qwysV4q2if8/photo.jpg?sz=64
its soo hard
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Its tricky to fix, but you got to do whats in the video.
https://lh5.googleusercontent.com/-oBkIRs-KMUA/AAAAAAAAAAI/AAAAAAAAACw/qwysV4q2if8/photo.jpg?sz=64
my car shaking in the game
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Which part?

ZModeler E 2000 part 2

This is not a tutorial video, it's a compilation of a few ZBrush history recordings while Betatesting ZBrush 4 R7 using the new ZModeler to model the Viper Angel's ...

User Comments

https://lh6.googleusercontent.com/-xUr8h5YcA1E/AAAAAAAAAAI/AAAAAAAAADY/z_bond2mxQg/photo.jpg?sz=64
Amazing work

GTA 4 ZModeler Tutorial - 6 Analyzing the Anatomy Hierachy of a GTA 4 Car ZModeler2 Tutorial

For all the parts in the GTA4 car mod tutorial go to: //www.gtaforums.com/index.php?showtopic=552366.

User Comments

https://lh5.googleusercontent.com/-oBkIRs-KMUA/AAAAAAAAAAI/AAAAAAAAACw/qwysV4q2if8/photo.jpg?sz=64
H Huynh what is your facebook or skype?
https://lh4.googleusercontent.com/-eBDYZStLxLQ/AAAAAAAAAAI/AAAAAAAAAqA/-nawqUo_qTw/photo.jpg?sz=64
Just send me a message on this Youtube channel and I will reply.

GTA 4 ZModeler Car Mod Tutorial - 1 Overview Lime Lamborghini COMPLETE

Lime Lamborghini Murcielago For all the parts in the GTA4 car mod tutorial go to: //www.gtaforums.com/index.php?showtopic=552366.

User Comments

https://gp4.googleusercontent.com/-eBDYZStLxLQ/AAAAAAAAAAI/AAAAAAAAAAA/s8KshyE38VY/s48-c-k-no/photo.jpg?sz=64
I was saying flip the normal. Search this video "Import/Export Creo/CAD IGES file to 3DS Max Flip Normal Correctly". Or just continue to watch the next video.
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@2:15 "you have to flip the nose? if you have issue of floor not showing up? you have to flip the nose?"
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i cant understand sir

Zbrush Tutorial: ZBrush 4r7 ZModeler Poly Spin Edges - Part 18

ZBrush 4r7 ZModeler Poly Spin Edges Part 18: This feature gives you control of the allignment and orientation of nanomesh objects on a mesh. Subscribe ...

Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part1 Setting up Refs

This is the first in a 14-part, in-depth, Zmodeler tutorial series. It is aimed at new and novice Sub-D modelers. In part 1 we'll set up our reference and prepare our ...

User Comments

https://lh3.googleusercontent.com/-XdUIqdMkCWA/AAAAAAAAAAI/AAAAAAAAAAA/4252rscbv5M/photo.jpg?sz=64
Just finished this series. I went from thinking it was impossible for beginners to produce good stuff in ZBrush & ZModeler to making this: https://www.artstation.com/artwork/wOVRO You kick ass man, keep up the great work!
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+Donald Pinkus Great stuff mate. I'm delighted that somebody actually went through the entire series!! :) Thanks a lot for the kind words. Glad I could help. You must have really followed the series to the letter, it's practically identical. :) Now that you have a solid understanding of the tools, grab a subject and get modeling, or follow my Rhino tut for more involved modeling techniques.Also, have you seen my other tut where I take the bolter through Keyshot passes and do a real-time comp/paintover in Photoshop?
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AAA+ tutorial, this is so good. Going to help a lot. Subscribed to your channel and thanks for making this! Zmodeler is really useful...hope it will improve in ZB5!
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+Sephiroth S Thanks a lot for the kind words mate. And thanks for the sub. I can't wait for ZB5 myself, it will definitely improve.
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Very nice tutorials bro, keep it up!
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+David Casan Cheers man. Appreciated.
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Excellent work!
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+Guy Riessen Cheers man. Appreciate the comment
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Great one.
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+krono terria Cheers buddy.
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Great work... wish you'd done it in English though.
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+Dan BolivarWell, I've lived in several different countries over the years so I'm well used to people not understanding me. :)
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+musashidanmcgrath Honestly I was being cheeky during my first post... It's not bad at all... Cheers!
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+Dan Bolivar Well, I'm glad you're learning something from it even if you can't understand me.:) Thanks for the comments.
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+musashidanmcgrath I suppose this is where the adage "image worth a thousand words" comes into play my friend. It's good enough to learn by just watching. I really appreciate you creating this video and sharing it as you have. :)
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+Dan Bolivar Sorry about that, I'm actually trying to speak as slowly and clearly as possible. :)
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+musashidanmcgrath i seriously wish I could understand you brother. :)
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+Dan Bolivar I'll take this as sarcasm, but won't go into the whole political reason why we Irish have our own recognised branch of the language, known as Hiberno-English.
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...excellent tutorial, congratulations! Could you model something like trucks, airplanes or instruments (cartoons) ? :)
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+Alexandre Barbosa Thanks for the comment. You could model anything once you can use the tools. :)

Quick and dirty tut for getting a car model into NFSMW part 1 of 4

Hello guys, anyway this video is for people that have experience with using Cinema 4D, Zmodeler 1.07, Photoshop, and basic NFS modding procedures and ...

User Comments

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if you're a cinema 4D user, and know how to use the program pretty good and have your own car model already, you can try to download my newer video for adding cars into NFSMW... newer as in newer than this but I haven't done these things since 2010. Anyway look at my other video here for that download link and some other stuff.: /watch?v=XtYupiJ17BA It doesn't need to be said much but goto that video, click on the link in my description for my Deviantart journal, then read through that.
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no, the viv files were the NFS III and IV(3 and 4) file formats for the cars, this was just a tutorial on using an existing car model, ie from my buddy that made cars for NFS 4, and putting it into NFSMW, alternatively if you were intuitive enough you could skip that process and use your own car object.
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@13apollonas no, but most anti-virus software are against modifying in any shape and or form, as well as visiting websites where my files are stored at because people use these websites to share illegally obtained files as well such as music and programs.
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well that's what this video was about since at the time I didn't have a car model to use. and I wasn't in the mood to re-edit one of my existing high poly cars to fit under the polygon range of NFSMW.
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not sure what you mean but it should work for windows 7 too, as long as you know how to use the programs, it should all work. I'm using windows 7 now too and i can still do this stuff if I wanted to.
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I imagine you can get it from any large NFS Modding community website such as nfscars, VIV Editor is a NFS3 and NFS4 modding tool.
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i didnt find a car.viv and what kind of editor u use to export that viv format??
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when i try to do the part with viv the document called car is not there
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we can converted a need for speed 3 hot pursuit
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where do i get VIVeditor?
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nfsmwtutorial has virus?
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i works from windows 7

[3] How To Make a Car Mod For Grand Theft Auto San Andreas | Part 3 - Starting With Zmodeler

Part 3 of my series of how to make a car mod for GTA San Andreas. I explain how to import your 3D model into Zmodeler and scale it down. I also show you how ...

User Comments

https://gp6.googleusercontent.com/-glWAj-PuE5Q/AAAAAAAAAAI/AAAAAAAAAAA/WYhHRc7SF2I/s48-c-k-no/photo.jpg?sz=64
Hey man ive watched your tut videos, i just have a request, im trying to scale a simple 2D image of batwings from batman, i just cannot seem to be able to do it properly, if i could send you the file and you just resize it that would be great, if its possible :/ i would honestly really appreciate the help :/ please please please please :////
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I have found a few unlocked model at this website actually unlockedgta4modelsDOTblogspotDOTcomDOTau
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Hi again, where can I get unlocked GTA 4 cars to use it for scaling. Can I message you on Skype?
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Bandicam is a good recording software if you are not using it already.
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umm what if i want to make a model of a real life car?
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why I can't import something, please help me !
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where did you get the mycar.obj ?
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thanks bud! i'll look into that
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thanks brother
https://gp4.googleusercontent.com/-eBDYZStLxLQ/AAAAAAAAAAI/AAAAAAAAAAA/s8KshyE38VY/s48-c-k-no/photo.jpg?sz=64
Great tut!
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