Finally someone did a tutorial I can follow. But I had to use the
lightsemissive shader to get the taillights and brake lights to look
normal, not the vehglass shader. I don't know why I can't get similar
things to work like others can.
dude how can I open gta 4 files like a shirt or somting?
GTA 4 ZModeler Tutorial - 10 Fix Local Axis for object and dummy to fix shaking GTA4 car
How to fix shaking car in GTA4. How to improve the stability and drive of your GTA 4 car mod. For all the parts in the GTA4 car mod tutorial go to: ...
Great Tutorials Mate, I have a question
I'am trying to resize some add-on car for gta sa (some of them big, some
small). But after I do resize allignment get messed up and car becomes
wobly and parts tires all get shakey.. Do you have an advice for this?
thanx
This is not a tutorial video, it's a compilation of a few ZBrush history recordings while Betatesting ZBrush 4 R7 using the new ZModeler to model the Viper Angel's ...
I was saying flip the normal. Search this video "Import/Export Creo/CAD
IGES file to 3DS Max Flip Normal Correctly". Or just continue to watch the
next video.
ZBrush 4r7 ZModeler Poly Spin Edges Part 18: This feature gives you control of the allignment and orientation of nanomesh objects on a mesh. Subscribe ...
Zmodeler-Zbrush 4r7 Tutorial 'Plasma Bolter' Part1 Setting up Refs
This is the first in a 14-part, in-depth, Zmodeler tutorial series. It is aimed at new and novice Sub-D modelers. In part 1 we'll set up our reference and prepare our ...
Just finished this series. I went from thinking it was impossible for
beginners to produce good stuff in ZBrush & ZModeler to making this:
https://www.artstation.com/artwork/wOVRO
You kick ass man, keep up the great work!
+Donald Pinkus Great stuff mate. I'm delighted that somebody actually went through the entire series!! :) Thanks a lot for the kind words. Glad I could help. You must have really followed the series to the letter, it's practically identical. :) Now that you have a solid understanding of the tools, grab a subject and get modeling, or follow my Rhino tut for more involved modeling techniques.Also, have you seen my other tut where I take the bolter through Keyshot passes and do a real-time comp/paintover in Photoshop?
AAA+ tutorial, this is so good. Going to help a lot. Subscribed to your
channel and thanks for making this! Zmodeler is really useful...hope it
will improve in ZB5!
+musashidanmcgrath I suppose this is where the adage "image worth a thousand words" comes into play my friend. It's good enough to learn by just watching. I really appreciate you creating this video and sharing it as you have. :)
+Dan Bolivar I'll take this as sarcasm, but won't go into the whole political reason why we Irish have our own recognised branch of the language, known as Hiberno-English.
+Alexandre Barbosa Thanks for the comment. You could model anything once you can use the tools. :)
Quick and dirty tut for getting a car model into NFSMW part 1 of 4
Hello guys, anyway this video is for people that have experience with using Cinema 4D, Zmodeler 1.07, Photoshop, and basic NFS modding procedures and ...
if you're a cinema 4D user, and know how to use the program pretty good and
have your own car model already, you can try to download my newer video for
adding cars into NFSMW... newer as in newer than this but I haven't done
these things since 2010. Anyway look at my other video here for that
download link and some other stuff.: /watch?v=XtYupiJ17BA It doesn't need
to be said much but goto that video, click on the link in my description
for my Deviantart journal, then read through that.
no, the viv files were the NFS III and IV(3 and 4) file formats for the
cars, this was just a tutorial on using an existing car model, ie from my
buddy that made cars for NFS 4, and putting it into NFSMW, alternatively if
you were intuitive enough you could skip that process and use your own car
object.
@13apollonas no, but most anti-virus software are against modifying in any
shape and or form, as well as visiting websites where my files are stored
at because people use these websites to share illegally obtained files as
well such as music and programs.
well that's what this video was about since at the time I didn't have a car
model to use. and I wasn't in the mood to re-edit one of my existing high
poly cars to fit under the polygon range of NFSMW.
not sure what you mean but it should work for windows 7 too, as long as you
know how to use the programs, it should all work. I'm using windows 7 now
too and i can still do this stuff if I wanted to.
[3] How To Make a Car Mod For Grand Theft Auto San Andreas | Part 3 - Starting With Zmodeler
Part 3 of my series of how to make a car mod for GTA San Andreas. I explain how to import your 3D model into Zmodeler and scale it down. I also show you how ...
Hey man ive watched your tut videos, i just have a request, im trying to
scale a simple 2D image of batwings from batman, i just cannot seem to be
able to do it properly, if i could send you the file and you just resize it
that would be great, if its possible :/ i would honestly really appreciate
the help :/ please please please please :////