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Project CARS : Understanding the Hype (Opinionated, Not a Review)

I'm going to link an article here below. But first, let me just say this - I don't particularly care for the person behind the site, I don't care for the way he does things, ...

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Totally agree with most of this, not sure about the bit regarding devs sourcing in racing drivers... no doubt that they do, definitely not disputing that as I'm sure that's a stone wall fact that they do, but it's then debatable as to whether or not different devs have the talent themselves to then implement that feedback from the racing drivers into their games. Getting feedback from the stig doesn't necessarily mean that game will then exactly reflect his take on driving or even mimic some suggestions on a 1:1 basis. Who knows though, it's the best they can do but I don't think that a studio claiming this is a direct reflection on the real in-game experience.
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Yah I know, my point was that it isn't guaranteed that those developers are always talented enough to translate the feedback into the game mechanics.  I guess that's why some titles feel more realistic than others.  It isn't a point worth debating though, it was just a passing random comment which isn't worth a damn
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+Cloud Crossy Everyone in sim racing has pro drivers help develop the game / car in question. There is nothing unique about it at all.
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i 'invested' money in this game, and i didnt even get a copy when it was released hahahahahaa
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Why would you "invest" in it if you get nothing?
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My opinion of the PCars (as a person who has been go-cart racing since I was 7, now I'm 24, raced semi-professionally, several hillclimbs, basically grew up on a track driving various cars, and have a lot of experience with proper simulations such as iRacing) is that it's not a proper simulation. Anyone who claims that the game is a simulation is either a complete anti-talent at driving, and therefore can't recognize when something is realistic or not, or has never driven a real car on road or track and has no reference to what is really realistic, because it's that obvious that physics is wrong in Pcars, or, in other words, it's set up to be an arcade more than a simulation. I have driven several cars that are in pCars in real life, in fact, I've owned the Megane RS for 2 years. I've driven the Focus RS on several tracks. It's not even remotely similar. The feel is...well, there is no relation between the in-game car and real life. PCars is not a sim. Tire physics is totally wrong. Cars are floating over the road, grip is unrealistic, tires constantly scrape or squeal, when they are nowhere near the load where they should start squealing. Actual levels of grip, as in, how fast you can go trough certain cornerns in game in comparison to real life, is pretty correct, but the FEEL of the car, is wrong. And that is what is really hard to nail in a game. Only iRacing does it in my opinion. Several mods in rFactor 1 are very good too. Assetto Corsa is good with some cars. But, Pcars fails with all cars. In general, the game is clearly not a simulation. Just like Need for speed Shift that PCars is based on wasn't. In fact, PCars in general feels like NFS Shift, with some minor tweaks to the physics, but is still greatly artificial, feels detached, feels just wrong basically. Is that bad? NO. It's a good arcade game. Just like GT or Forza are. They are not total arcades where you can go trough every corner with full throttle, but they're not sims either. They're just in between. Just sim-like enough that they're a bit challenging, but arcade-like enough that an average 12 year old can play it with a gamepad. Playing iRacing and then going to PCars really amplifies that feeling. What is bad are all the people who THINK that Pcars is the best thing since sliced bread, and is the best sim out there, and anyone who says anything against it is a hater. Another bad side of the game is sound. All cars sound too similar. It's just wrong. Compared to iRacing which has 100% identical sounds to real ones, or Assetto Corsa which is pretty close to reality, pCars fails badly. Again they don't simulate interior sound, so cars in interior sound like you're hearing it from the outside, which to me, is really annoying. On top of that, there are a lot of things, little things, that haven't been fixed. For example, the speedometer in the Audi R8 is still inaccurate. Just like it was in NFS Shift. It's an easy fix, yet, they don't give a shit it seems. The good side is, game looks great. Graphically (on PC) it's very nice, and it's very well optimized. The bad side is, it still has that hazy look in the interior, where textures are nowhere near as nice as in IRacing or Assetto Corsa, shadows in the interior are a bit bland, and that leads to an overall sense of less realism. For example, Iracing looks realistic, because the colors, shadows, lighting, etc. are done right, even though the technical side of graphics might not be up to PCars. But Pcars looks artificial in some ways, like the graphics is overdone.
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+derbigpr500 I understand I am considerably late to speak, however, I hope you understand it is impossible (yes, I did say impossible) to adequately articulate a game to the point where it simulates real-life ultimately. Let's evaluate the military "simulator" ArmA III. As an avid Mil-Sim/Airsoft enthusiast, in addition to being a fan of Bohemia Interactive and the ArmA series since Cold War Assault, but let's just say as of this instance: ArmA III is not a simulator. Why do I believe that? Well, in all of my Mil-Sim West Operational experiences, enduring countless hours of heat and other bits of exhaustion under the sun and weather of such, I can say, bearing approximately 50 pounds of weight inhibits one from running at an admirable pace. In ArmA III, however, one would be able to sprint for about 30 or so seconds under a Greek sun, only having to stop eventually when distortion obscures the player's vision. How about, for instance, reloading a firearm? Understanding proper magazine placement on your carrier as well as ammo count would furthermore make a real operator proficient at opening up his pouch, acquiring a new magazine, and shoving into his gun. In ArmA III, apparently Army Infantry guys reload with improbable identical speeds. Running with your weapon? Forget about it in ArmA III, because I suppose most operators don't use weapon slings to reduce a burdening weight... oh, wait..I could go on, and say how one does not simply lift a helicopter from the ground with a single key/button, or how embracing countless pounds of equipment doesn't necessarily negate the possibility of jumping off the ground. Yet ArmA III is still considered a military simulator. Why? Because it emulates an ideal amount of application that occurs within the real military/war-like environment. Project CARS is still a simulator, whether you're a liar of whom has keen racing interactions, yet mocks developers who may not have "had" said "experiences," or just some casual player of whom distinguishes what it is like to drive a go-kart in Mario Kart XXVVI versus Gran Turismo 7.
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+Joe Rock rF2 seems to have a better AI than rF1.255.I use only rF1 because hardware-limited - but without helps - and with g27 and heal-and-toe driving from the mods - their are hard to drive and very very popular, i am satisfied.After a lot of years learning the parameters its possible to have a good - "realistic" behavior from the AI in rF1 also.In Years i go to rF2 - if this have good raining-effects and the correct pit-strategie for the Opponents.And GTR2 with Mods is a nice alternate too for me (i am spend complete private time in this products since release)
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+derbigpr500 yes i can follow your words - i am not in real a good driver, but for the first steps - find the apex-point, find braking-points and look in the rear-mirror, particular for consols this game is a right product to the right time !i followed since years the developement and its possible that the market for a "real simulation" is to small, iracing, rFactor, rFActor2 and assetto etc. tries their best to find clients.It will be fantastic that PC would be a "gtr3" with more physic-details, new shader - specular - shadow effects, but this isnt.
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+Joe Rock No, it is just my opinion and expierence. I hoped that they could manage a difference between PC and console or sim and simcade. but they don't.This game is really immersive and fun but not a 100% sim in my opinion.SMS decided to make the setups more pad-like. just have look here://en.pcars.shoutwiki.com/wiki/Physics
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+themac11that's an interesting story, can you tell me more?? Are there any articles or forum post online that I can trace the level of frustration and criticism?
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+derbigpr500 pCars was much better (less grip) in the early builds. i backed it in mid 2012. after 2013 you were not able to criticise the development in the forums(devs were really pissed)
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+derbigpr500 have you tried rFactor 2? I'm really interested in your opinion if you have tried it
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+derbigpr500 this is something that i really hoping to see in comments. Really enjoyed to read your opinion. Thank you!
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great video. im just over here thinking why no one brings up assetto corsa.. its an amazing physics engine. game does look beautiful. and it is created by racers at a flipping racetrack. with each car they add they can actually talk to the engineers that work on the race teams that utilize the car. yes it doesn't have many cars or tracks but they don't have much funding to begin with. They work with what they have and their choice at renting a space above the pits at vallelunga was ingenious.
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No need to be an ass, and listening to console guys? Never. I'm just done with games having hype trains because of their backing. I'm not saying no one brings up AC in any situation but most people that I watch don't even mention it in their comparison of project cars to other games. Always iracing from pc guys and forza from console guys.
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+Christopher Courter Yea man, why does like no one ever bring up Assetto Corsa? (are you living under a rock or just listening to the console guys?)
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never been a fan of racing games with graphic hands or arms. can they be removed ?
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+Bill Scheiderer Yes they allow you to disable them.

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Nick can you play forsake 6 at bathurst
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I think you mean forza 6 XD
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Zis there no other camera views???
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+Ken Axel Quanico there are several internal camera views, at the moment. The chase camera will be available in the next few months. It's an Early Access game, so we will add new features during this year.
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Track DLC should still be a thing for this but instead of an actual track it would be more Assets for the Track generator to use
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+joe dixon we'll add them during this year. The procedural engine, at this stage, is just at 70% of its potential.
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Pretty sure for the controller you have to press calibrate or set up controls.
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Okay.
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+Sup Guy No, the game normally detects an Controller when ou start the gamebut ou have to choose the controller at the beginning
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Nice can't drift! And try to drift an f1 on forza
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He did....
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why americans must have a fast car ... because they must come to 75 miles per hour so fast as possible
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Where is American Truck Simulator D:
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+AR12Gaming i love your american truck simulator videos keep up the good work
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+AR12Gaming Thanks for the reply! Looking forward to the video :D
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+ExcessCrescent Its coming! The next part is 30 minutes long :)
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That's actually a really cool game
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+Xplodium Thank you for saying that. :)

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hhahahahahhaah i love this vid i knew that it was fake
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No duh little kid.
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fucking rug needs needs to stop hitting on fucking girls pulse he's hitting on his friends girl
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His friends
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What's the intro song?
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+Alexandros Mirza for that song
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Lol guys I thought you were kidding :D
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Remy boyz 679 fettywap
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A pizza cutter doesnt work
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+Denzel Hogan Bring an airhorn nextime
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You brought? safety scissors?
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if you did kill him I was going to call the cops
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you're a fucking idiot
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I would fuck ur girl so hard
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Jk lol
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markieff is a lil bitch!... he needs to be stabbed
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We just need to get him to look at jackies ass

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