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Blog vga Videos

Computer Blog [4] VGA connector.

Link: https://en.wikipedia.org/wiki/VGA_connector.

BA Blog Review - AAXA P1 pocket projector - 640x480 VGA Battery Powered mobile projector

First Pico Projector with onboard memory! 1GB onboard memory + microSD reader MP4, MP3, AVI, JPG, WMV decoder Projects up to a 60" image* *(In low-light ...

Video blog - My VGA Logitech Quickcam Express is being retired soon

By the time I receive the $4.00 webcam, this one will be retired. I'll have it donated to Goodwill, or Value Village.

Sealed Video Games Blog Entry #4 -- VGA Grading and UKG Grading.. and grading talk

like on facebook: https://www.facebook.com/pages/Sealed-Video-Games/184298075027509# In this video i would like to talk about video game grading.

User Comments

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You hit the nail on the head.VGA is a joke. They have no credentials whatsoever to be grading video games. There is a very well known authentication company launching their video game grading dept in 2013. On staff they have two former Nintendo employees,and individuals who have worked in manufacturing, packing,and shipping video games. Their name alone will put VGA to rest. Time to get rid on those VGA graded games folks!
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Trust me , people will be breaking those cases open to be regraded. This company has a huge name here in the states. They will be offering a more qualified system as well as more affordable prices.
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@ Frank Flow ,  It is way too late for another grading company to take over VGA … Most of the grails / retro gems are already graded by VGA.
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exactly :) if you give more money and suck a cock or two you will get a 95+ maybe :)
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Great video & unboxing! I'm glad your video game was in good condition!
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Great video, exactly what i wanted to hear and was thinking myself!
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VGA is a money making machine. Hope it fails at the end
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Bow to Diablo 1 music suckers!
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thank you!

lazy blog HDMI ok AV ok VGA not ok

just update on whats happening in my life and whats happen with my gaming channel look up on you redgames89 and remember sub me thanks a million plus ...

Grabor - VGA framegrabber project

A brief look into the project. For a bit more details, check out my blog at //www.rpg.fi/desaster/blog/2013/04/19/vga-framegrabbing-with-tvp7002/

Gaming Through the Ages: Dreamcast VGA Cable

//gamingthroughtheages.blogspot.com/ Gaming Through the Ages discusses the Dreamcast VGA cable's benefits. Gaming Through the Ages Blog: ...

User Comments

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@dontblush33 The cable is an adapter which switches your Dreamcast's A/V input from a composite to a VGA input, whereas the box is an adapter that switches your Dreamcast's A/V input from just a composite to a composite/VGA/S-Video input, where you can switch between the three. Keep in mind you still need the actual cable (this is where it gets confusing) because the VGA cable shown in my video is just an adapter, so you still need an actual VGA cable to go from the adapter to the TV/Monitor.
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You interact with the game via the controller. As each specific part of the game is requested, the application code and hardware-render geometry are loaded into RAM, while the video and audio portions are usually streamed directly from the CD. The PowerVR chip coordinates everything. In addition to processing graphics, it receives the input from the controller, pulls the data from RAM, sends it to the CPU and directs the use of the audio processor. You are beaten by the game and turn it off.
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@mook5555 Hmmm, I've never used a 3.5mm-to-RCA cable, but I think it should work. I'm not 100% certain, but I suppose as long as the TV/Monitor recognizes the RCA cables and plays the audio from them while on VGA display, it should be fine. Try switching into VGA mode(if TV) while having something plugged in via RCA cables and check that you still hear audio. Component works that way, but I've never really given it much thought. I've just been using headphones with my DC lately.
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Yeah, some of them won't boot up with VGA. Off the top of my head, I can't remember how many, but I know some good ones won't. I would recommend getting the box version, that says it has RCA/Composite, S-video, and VGA options all in one box. That way you can just switch over to S-Video or Composite for any games that don't work. It's more expensive than just a VGA cable, but seems like a better choice for someone focusing in on Dreamcast collecting.
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o lower production costs, the graphics processor is combined with circuitry to control the system through a single application specific integrated circuit (ASIC). Simply put, this means that a custom chip is created to manage all of the necessary components that would normally be handled by separate chips. The Dreamcast sound processor is another ASIC; it combines a 45 MHz ARM7 CPU and a Yamaha digital signal processor (DSP).
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The ARM7 is a 32-bit RISC chip that handles all processing of the compressed adaptive differential pulse code modulation (ADPCM) audio information in real time. ADPCM is used to sample analog information, compress it at a ratio of 4:1 and store it in digital format. The Dreamcast has several hardware effects that are handled by the PowerVR chip. They include alpha blending, perspective correction and mip mapping.
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The Dreamcast is the first console that has a built-in 56 Kbps modem. It was added to enable online play over a phone line, allowing users to play games against each other across long distances. In addition to the built-in modem, Sega is working on a cable or DSL external modem. Broadband networks are being developed that will take advantage of such a modem and enable fast online games for the Dreamcast.
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Another 8 bits are used to create a gray-scale mask that acts as a separate layer for representing levels of object transparency. How transparent an object will be is determined by how dark the gray in the alpha channel is. By making an area of the mask dark gray, you can make an object appear to be very transparent; by making it light gray, you can create special fog or water effects.
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I think there's only like 8 games world wide that won't work on it. I don't remember them all but I do know that they all sucked anyway and 99% of people wouldn't have played them anyway, except for Skies of Arcadia, that one is good but won't play on it. Also, a lot of early games like Sonic Adventure DO support VGA, even though the case doesn't mention any compatibility.
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Mip mapping is a cool process. It is a form of texture mapping in which different sizes of each texture map are made. In essence, the processor replaces the appearance of an object with a more detailed image as you move closer to the object in the game. Let's take a look at how Dreamcast uses these maps in trilinear mip mapping:
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i really want to do this but i heard that some games wont boot up with vga. A shame really, i have over 65 dreamcast games all originals and a couple of imports and a boot disc...is there any way to byass this so i can play all my games? Because if there isnt a way then it aint worth it. i'll just stick with my s-video...
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Like the N64 and the PlayStation, the CPU in the Dreamcast is a RISC processor. RISC stands for reduced instruction set computer, and means that the instructions and computations performed by the processor are simpler and fewer. Also, RISC chips are superscalar -- they can perform multiple instructions simultaneously.
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The system calculates the distance from your viewpoint to an object in the game. The system loads the texture maps for the object. Our three maps will be 64x64 (large), 32x32 (medium), and 8x8 (small).The system determines the exact size that the image map needs to be. Let's say 16x16 for our example here.
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Alpha blending uses the alpha channel to add transparency effects to an object. This is a special graphics mode used by digital video, animation and video games to achieve certain looks. Essentially, 24 bits are used to define the red, green and blue amounts, 8 bits each, needed to create a specific color.
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Based on the size, it decides which two texture maps to use. For our example, it will choose the medium and small texture maps.It will then interpolate (average) between the two texture maps, creating a custom texture map that is 16x16, which it then applies it to the object.
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@GamingThroughTheAges thanks for the reply. i hooked my dreamcast up to the composite/RCA ports & switched into VGA ("PC") mode but I couldn't hear anything... my TV said "no PC detected"... I think that the sound might work if I had something plugged into the VGA/PC port.
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When a game is put in the console, the following happens: You turn the power on. The disc spins up to speed. While the disc is spinning up, the console loads portions of the operating system from ROM into RAM. The game initialization sequence is loaded into RAM.
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This combination of capabilities, performing more instructions simultaneously and completing each instruction faster because it is simpler, allows the CPU to perform better than many chips with a much faster clock speed.
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i do not think i would find one vga box in my country,im sad i bought a tv without vga cable support,will a composite to hdmi upscallers do the job as good as a vga box?
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@tytarian Dreamcast on a 58" plasma! Dayum. That's awesome, but I bet the pixels must be freaking huge, and especially noticeable if you don't turn down the sharpness.
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Media CD, 1.2 GB GD-ROM CPU 200 MHz Hitachi SH4 RISC Storage capacity VMU, Nexus Memory Card Memory RAM 16 MB, GPU 8 MB Graphics 100 MHz PowerVR2 CLX2
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@GamingThroughTheAges So if I were to get the VGA adapter, along with the actual VGA cable, and a 3.5mm-to-RCA cable for audio, I would good to go?
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@dontblush33 The first game is Soul Calibur (footage), second is Phantasy Star Online (PC Monitor) and third is Jet Grind Radio (HDTV).
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@mook5555 Yeah, I think it might as well, but it's hard for me to say without actually trying it out unfortunately.
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