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A Career in Video Games - Computerphile

His career in games has stretched from the earliest home video games to the latest - now he wants to inspire youngsters to get involved and obtain the skills to ...

User Comments

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I wish that there were classes in standard school curriculum that taught coding and stuff. I have to use things like Codecademy outside of school to really learn anything useful, although there are some other things available to me because I go to a charter school. And it really wouldn't be that difficult to teach a class like this, I think. Also if there was a class that talked about the kind of things on Computerphile, that would be great also. Maybe introduce scratch in late elementary/primary school, teach kids python, maybe basic HTML in middle school, and move on to more advanced topics in high school and university... By the way, I'm in 7th grade.
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I remember that in some courses of computer science we had to make programs to pass the exam. We had math exams and we were expected to know how to solve math problems. EDIT: Computer science must be taught at the right level. You can't make a 7 year old learn how to program a computer when the kid can't even read properly. After you've reached exponentiation or powers and radicals or square root you can start teaching computer science. Basically I think that at high school kids should learn computer science because they should have the mathematical skills.
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I'm not a particularly smart guy either. If I could manage to pick it up, I'm sure anybody who really wanted to learn definitely could with the correct amount of effort. That's not to say everybody is interested enough to try to learn on their own, and it's not to say school programs wouldn't encourage students to try programming. I'm a major advocate of getting programming into schools. I think everybody should know how to write code to some degree. It's incredibly useful, and rather enjoyable.
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Yeah, but i don't need to know how a brush is made or how a certain colour is produced to understand basic ideas of painting. And i certainly do not need to know how to write Java or C++ to decide if i should buy an iPhone or an Android Smartphone. "How this stuff works" is very generic. To have a basic idea what components a computer needs and what factors determine quality is useful for almost everybody, but to know the differences between architectures or how a cpu really works is not needed.
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I agree with everything he said about education, and it applies much more broadly than just games. Our schools take learning, the most exiting and rewarding exploration a human being can undertake, and turn it into a dull boring monotonous chore. The job of an educator is to help people's minds develop, not to cram them full of facts and figures that will get them through an arbitrary examination; that's lazy and immoral. Teachers should rebel against this form of teaching, I know they hate it.
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"my teacher does not know how to code" is both good and bad. The teacher is showing you a method that is the most valuable to you in this day and age. The ability to know how to take advantage of the resources available to you, and how to get results on your own initiative. Whether you read books, search the internet, or simply write snippets of code to understand why it is, or isn't working (trial and error) is common practice. VB.NET is really easy to understand and a good place to start. ;)
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I'm inclined to agree with sunetulajunge. If you're interested in something, you have the ability to study it, and learn how to do it on your own. I taught myself programming starting with relatively simple languages (BASIC, then Python) for the purposes of "automating my homework" in highschool. I'll be honest, I'm in my second year of ECE in university, and I don't think they've taught me anything I didn't already know. Children can, and will, learn on their own if they're interested enough.
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In the case of Empires of Steel, I wouldn't blame his failure on him being indie, I'd blame it on a lot of other factors, ie doing the whole thing by himself, as that was his biggest mistake by far. And his mentality, he makes a lot of excuses for himself. I'm sure plenty of Indie projects go south, but there are plenty of AAA titles that bomb as well, probably more epically. Sure not everyone can be Notch or John Blow, but it seems like they are more competitive than they used to be at least.
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Programming is the most important skill I've learn in school, second being math.. third language. It's important to me because it involves logic and logic is important because everything is logical if you look at it in the right light. Tests, papers, math, science or why your toast is burnt even though the batch before it wasn't. Taking the words from my teacher, everyone would benefit from a programming class because then they would begin to think logically or at least learn to self teach.
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Not to keep picking on you and sound even more cynical, but you could spend fifty years learning the mechanics of game design with pen and paper; it's not going to prepare you for a job in the industry, at all. Virtually anyone can come up with cool ideas and design solid games on paper. What Mr. Livingstone (and some in the comments) said was that there's too much of that sort of thing and too little education about the skills needed to actually turn a good idea into a shippable product.
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Forgive me for saying so, but you sound quite young and naive. The truth is there's absolutely nothing wrong with being motivated by money and success, nor are those things mutually exclusive to creative expression. Your talk about money being dirty and the ideal of not profiting greatly from your work betray a rather simple black-and-white mindset. By what measure would you consider profitable games "not good for the player?" You're going to get a major culture shock in the industry.
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OK, we're getting mixed up here. Those two are the ones responsible for releasing half assed games and completing them with DLC, examples that also shipped a lot of copies. I just remember an episode of Extra Credits about indie developers I think where they talk about the horror stories and how publishers have a bad habit of making sure they get everything they can and the developers get very little out of a game's success. They never cited specific examples though, I wish they did.
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Plenty of companies are guilty of attempting that (I worked at one of them), but they tend not to sell very many copies of their games, and they aren't doing anything to hold back the creativity of other studios or destroying their incentives to innovate. Larger companies making life difficult for smaller startups is just competition, it happens in every industry. And the bar has been raised so high that by definition it's difficult to make *any* successful game with a small budget.
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Knowledge is available by the truck loads in the world today, exams are like trying to filter out those who could remember our knowledge the best, in the past this might have been appropriate but now-a-days i think it's more important to filter out those who can find the most relevant information, show the methods used to filter through our vast knowledge (problem solving), those who can remember all the answers to an exam will be performing it as a trick at parties in the future..
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To that I say Batman Arkham City and Assassin's Creed. True, they don't hold back the creativity of others, but those companies also are the ones responsible for screwing smaller startups though other dirty practices. Now that I disagree with. Games like Slender and Angry Birds disprove that, small indie companies are becoming more competitive with the advent of more creative funding methods like crowdsourcing. Tiny budget, high creativity games seem to be very competitive now.
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One thing I wanted to comment on though, as someone in a game degree, in a community college of all places, is that I feel as though my degree is pretty well structured, among other things we actually learned about games, not dumb history of game history, but actual mechanical concepts of building a game, mostly with pen and paper. Honestly one of the most fun semesters in my life. We learned about ancient games and figured out how they work. That is something we need more of.
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I agree with part of this I love games, and that's why I want to make them, not so people can buy them. People should get into this because they like designing games, not because they want to make games that make money. Those games stifle creativity and aren't good for the player. If I could, I'd sell my games for JUST enough to live, the game industry has gotten so dirty anymore with money. It should be more about creating great art and making something fun, not making money.
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Well, heres why I feel a lot of the business aspect of the game industry is a little dirty. I mean mainly the kind of business practices like shipping (quite frankly) half assed games, charging the player $60 for it, then on top of that making them pay for tons of DLC to essentially finish the game. And I've heard it's rather commonplace for big publishers to screw over smaller design companies. I dunno if it's always been that way, but I suspect it's more commonplace today.
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My teacher is more or less doing the same as his, the only difference is that he is teaching us Java. Now there are 3 problems: 1. I think that Java is very difficult in comparison to VB.NET or C#, so it's hard to teach. 2. My teacher doesn't understand the language himself (like not understanding basic concepts, eg public/private or inheritance). 3. He doesn't know the terminology and marks them wrong although they are correct, thus making OOP even more difficult to grasp.
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It's very interesting to listen to someone who gave birth to the very genre I want to make games in. It's very interesting to see how different cultures have different and great game legacies. Everyone thinks of Japan when they think of games, but Britain and America both have their own great legacies, America with stuff ranging from Zork to Journey, and Britian from Fighting Fantasy to Littlebig Planet. Ian is a classy individual from what I've seen, and an inspiration.
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That is true, But I have also learned a lot of programming as well as visual storytelling telling, and I still have 3D modeling and more programming classes to come. I just think he also says that game design isn't all programming either, and the artistic elements I'm learning I feel have taught me a lot. Especially considering I'd like to be a designer, or producer or director Is there a game degree you could recommend for me instead with those parameters in mind?
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What dirty practices do Ubisoft or Warner Bros. use to screw smaller startups? I geniuinely hadn't heard anything like that. Rovio hit the lottery with Angry Birds; there are dozens of indy devs coming and going all the time who will fold before they meet with any success. I think we're going a bit off-topic, but check out a post-mortem for Empires of Steel by Atomicboy Software for a more typical (in my experience) result in indy development.
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I remember when I was 16 and told a good friend of mine that I've always wanted to program or design. He basically threw me into C++ and from time to time I'd get help. The main response I'd get would be, figure it out. I'd be stuck there for hours on end trying to figure things out. Basically it's learning a new and complex language. Nothing like learning your first four loop or switch statements. cout " programming is interesting" endl;
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Skillset (the standard talked about) was a good idea(as some universities offer programming courses that don't even really result in programmers) but it didn't necessarily fit each institution. I am lead to believe there was a requirement that the curriculum didn't change for a number of years. To what degree and what other 'rules' were there I am unsure. It still doesn't stop people getting hired with degrees from other universities.
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What I think is the hardest is not the different syntaxes or methods to loop over things etc, but OOP. The syntax for the most languages are quite similar. Classes, methods, class members, all that are just a mess in the beginning. You just can get it, it's too much. I sat like for hours several days reading, writing own code and test it before I somehow understood it. If you want to learn how to program, be prepared for long nights!
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You may think that now, so do I. However if I think back now when I was in secondary school I struggled with quadratic equations. Yes, logic gates, computer architechtures, x86 ASM and its concepts might seem quite simple right now. But I am pretty sure when I was in school my mind would have melted if I was trying to learn that. Although I do agree, we should AT LEAST teach children computer science at a basic level in schools.
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That's a poor argument against it. I found myself forced into doing subjects I didn't care about. If I were allowed I wouldn't have gone to school and just learnt the stuff I wanted to learn. If you're going to be in education you should have the option to learn something that can lead you onto doing the thing you want to do the rest of your life. Otherwise it is just wasted time that would be better spent on having a childhood.
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The concept of focusing on teaching code and programming at secondary school level is something being put together by Ian Livingstone. A school that addresses the shortfall in skills and experience in games design/computing science/creativity in this country is to be established near the site of the original Games Workshop in Hammersmith. Find out more at online at dubyadubyadubyadotlivingstoneacademyhammersmithdot codotuk
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His last thought, couldn't agree more. When interviewing candidates, i care far more for techniques, actual coding, understanding concepts than photographic memory. Dates and names are mostly useless (even in history these are useful for cross reference, not as an end in themselves). When interviewing, I think asking for an API reference is a good sign that the candidate is adaptable.
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But we need to learn a about boring facts too, history for example. It's very important, you might not think so when you're a kid, but when you get older you understand the importance of that knowledge. Imagine if we stop teaching our children about the holocaust or slavery/racism. What if people start believing WWII never happened etc. We would de-evolve into apes again :P
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I agree exams are not ideal, but I don't think individual 'tailored' assessments is practical or the best way to produce clear bands of ability. That's what exams are for, not merely a formal means of testing someone's knowledge but also making candidates comparable to each other such that their ability/knowledge can be compared to others claiming to own the same.

SKILLS SHOTS?! - Samurai Gunn - Husband vs Wife

A husband and wife challenge each other in different games! Today's game features: Samurai Gunn!! Who do you think will WIN?! What should we play next?

User Comments

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THE NOISES ARE WHAT MADE THIS VIDEO XD
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+Dylan York And of course you two awesome jible's
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Please do path to God the mobile device app for a husband vs wife or solo
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"Solo"
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red sound like a old spice comercial
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welles at the begining
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play moar gang beast
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rite now i am sick and watching u makes me happy
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Same I have a sore throat and a nasty cold. :(
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The yellow things are extra are more
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Ammo for the guns
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Hey you should play tower dash for husband vs wife. It is on tablet
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Also please give me a shout out pleeeeaaaassseee
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The spikes come after you hit the land on that spot too many times it creates spikes.
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And also I think the yellow things on the ground are bullets.

Balancing for Skill - The Link from Optimal Power to Strategy - Extra Credits

This week, we talk about the factor of player skill when balancing multiplayer games. Come discuss this topic in the forums!

User Comments

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cs go: the auto-noob THe auto is like OP for lower skilled players but if an lowskilled player using the auto encounters an better player using an AWP, the awp will win duh and the Low skilled player willl be forced to either learn to use the awp or improve his skills with the auto
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except if the awper doesnt have armor
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More to the point... sometimes it is more effective to just refine / adapt a FOO strategy to cope with any situation than it is to try and adopt a whole new "skilful" strategy. I mean back in my Soul Calibur days I could have tried to get better at using Ivy or Taki ... but no... I played as Kilik. I eventually learned (in the later games) how to use Kilik's automatic Guard Impact moves... and suddenly I was downright invincible with mr spam-stick, even against much tougher players. It helped that they tended to take me lightly when they saw me using scrub-tactics, only to try to attack around, smack my Guard Impact and get wrecked. Funniest thing I ever heard over the microphone was "Ohmigawd you can Kilik for real!" ... Shame none of that ever worked on that GaiaOnline guy who always played Siegfried and could do the fancy guard stuff consistently better than I could.
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+Kroatowa   What I meant is that Maxi's individual attacks are very short in duration and the combo can change direction very quickly (though it can be tough to stop attacking entirely). Most of Kilik's good attacks, on the other hand, commit to a particular direction. They don't combo automatically like Maxi's... but if the opponent sidesteps then Kilik is pretty much wide open to attack.  Most of his spammables are primarily vertical in nature, leaving him quite open to sidestepping... and though he does have a few wide, sweeping horizontals, it can mean death for him if they don't connect properly.Of course there are ways around all of these weaknesses... but that is where the divide between Kilik-n00bs and Kilik-adepts starts. The irony is that I only started playing Kilik because he stole most of the good moves from Seung Mina somewhere between 3 and 4. Mina was my "Soul Mate" for the first few games... =p
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+SotiCoto Very true. Every Character in that game has it's advantages and disadvantages in the game when it comes to fighting. And yea a Kilik noob could destroy a Maxi noob because of his range. Lol but if a maxi pro takes on a kilik noob. Oh boy do I feel bad for the noob...Also when has Kilik's moves ever dragged on?I seem to remember in most iterations of the game it was always Maxi who's combos were hard to stop when you played as him. I swear I'd press block like 50 times and he would just keep going lol.I do know most of Kiliks moves do chain together in every game, but I can't remember it ever being a problem to stop him from attacking when I played as him.Can you recall which Soul Calibur you were playing?
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+Kroatowa  Heh... Maxi was to Soul Calibur as Eddy Gordo was to Tekken... but with less range. Just button-mash city.  A weak Maxi spammer could easily be beaten with Kilik's scrub-tactics simply due to Kilik's massive range advantage.  On the other hand, a good Maxi player who knew what they were doing could quite easily beat a Kilik scrub because most of Kilik's cheap moves commit for a second or so, so if you can avoid being hit, you can get in close and shut him down.  Most Kilik scrubs would only use his long-range "keep away" moves, and had no idea what to do in close range. I found that out playing Kilik-vs-Kilik matches.Still... anyone who could Guard Impact / Parry would pretty much beat anyone who couldn't most of the time... to say nothing of Just Impacts.  The only exception, as I kinda hinted before... were tougher guys underestimating certain characters automatically.
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So true Maxi and Kilik all day. And I guess this discussion from the video and your comment should go hand in hand in playstyles in that there should be nothing wrong in using "noob level" tactics as long as there is room for growth and understanding of how effectively you can use it in certain circumstances.Like going back to Soul Caliber. When I was 5 my Older Brother (at the time like 18) used to obliterate me in it so I hated the game because I could never win. I used to go from character to character each fight, button mashing and losing horriblyn til I found Maxi. And when I noticed my button mashing made my brother actually have trouble fighting me and I would win or atleast come close to winning I was in euphoria as a child and the game became fun (Shout out to Maxi's never ending combos lol). Til he discovered my weakness. I never blocked so he exploited that by stepping out of the way and hitting me out of combos. So naturally me now in the mindset of "Maxi's awesome!" Finally saw that it was I that needed to improve around my button mashing and so I learned to block and counter then button mash. Avoid attacks then button mash. Till button mashing suddenly became timed attacks and learned combos I wanted to execute and no longer just furiously pressing the button hoping to get the combo I wanted, due to once in a string of losses, button mashing never produced that combo I wanted that always wrecked my bro. In the end I got exceptionally good at playing with Maxi and as I got older I just applied the same concepts to other characters. And I found my second favorite to be Siegfried with my third favorite fighter being Kilik.
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Many league champions are based in this sort of realm. Sure You can spam a move that you know works but after playing and understanding the character you start to use better tactics and such. This does not apply to all champions.
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in league of legends this applies to maybe 10 champions?after all the upper 30 or so are simply objectively stronger than the rest.
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Call of Duty without it's noob tube.. There is one game that is a perfect example of what happens if you don't have something like the noob tube. Dust 514 is a free to play first person shooter for PS3, created by CCP games. This game had not only a skill tree system that gave percentile increases to some stats, but also had three level tear system for it's items. As people played, they got more skill points, higher levels, and better gear as intended. Unfortunately as more and more people could use the end game gear on a regular basses, new players just couldn't keep up. As soon as they took a step out of their safe zone, they would be annihilated in less then a second by a player with end game items, in fact, it's possible to still get killed even before leaving the safe zone. That type of scenario happens on a regular bases in Dust 514. Almost all new players quite the game within a day because the game simply leaves them feeling defeated and powerless. When in the forums of this game, the long term players who blow away the new ones on a regular basis say that the new players just need to except the challenge. This isn't challenging, It's punishing.
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Actually it's not a fitting example for this matter, but it is a perfect example to show how flawed the idea of power increase in FPS really is.
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2:35 It's scary how relevant this is for Planetside 2.
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+G_glop The same happened to the unreal tournament and quake series. It became completely impossible to even learn the games when newbies would be destroyed without any chance of figuring out whats getting them killed, so they'd quit and never return. You'd see servers with a small group of extremely skilled veterans cutting newbies to pieces with such skill levels as to even make some new players think they were cheating but were not. Even being in between a raw newbie and a veteran would result in said newbie mistaking you for a cheater in Ut2k4 with the sheer movement speeds a player could move around the map. Of course I also feel it doesn't help that at the time of UT2k4 there was a lot of people cheating and it caused a witch hunt in which even legitimate players were accused of cheating 90% of the time and it was quickly apparent to anyone with skill that they were not.
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+Jack ­ Yep, it's either zerg or get zerged, or batcap or get batcapped.
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+Jack ­ Made worse by the fact they are actually statistically much stronger than the newcomers, not just skill-wise.

iHasCupquake | ULTIMATE WEDGIE - Gang Beast

iHasCupquake | HOLIDAY MINECRAFT MINI GAMES WITH FANS! - iHasCupquake HD iHasCupquake | CONGA LINE MURDER! - iHasCupquake HD ...

User Comments

https://lh3.googleusercontent.com/-tJHnd-RO0Po/AAAAAAAAAAI/AAAAAAAAAIE/JSEpjDSnxpE/photo.jpg?sz=64
your my favorite u tubers
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This channel is fake
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I really need to download this game. I know I will laugh my head off.
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Wait not just my head, my lungs.
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I LOCO FOR THE COCO!!!
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OMG I HAVE A THE FUNNIEST DOGGY IN THE WORLD AND HER NAME IS COCO SHE IS SO CUTE AND FUNNY AND CRAZY SHE'LL BE RUNNING AROUND THE HOUSE EVERY MORNING. SHES CRAY-CRAY. AND SHES A CHAWAUWA
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You Are funny
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This channel is fake
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It's a fake chanell but red is a cheater
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Sorry red
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RED IS BUTT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Red is super funny man stop leaving hate comments
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Lol IHASCUPQUAKE I IS A BIG FAN PLZ TELL ME WHERE YOUR GOING ON A PLANE TO!!!
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+David Bradley This is fake channel her real one is this ihascupquake not i hascupquake don't support her shes ruining REAL ihascupquakes youtube life.
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Hi Tiffy not sure u are reading this...i really really like you cuz u look super pretty..dont worry i am a girl and i sent you a request on facebook and a message!pls reply!-Sincerely Ivory who is 13
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+Ivory roy not really, just had to go back and forth between the two channels to compare them. it was hardwork, saving then deleting ur comment just to go to the back and forth the channels. (bcuz im on mobile) :/
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+Yaslo Endaya ok whatever you say smarty pants
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+Yaslo Endaya wait what. oh the 18 hours ago part was for the party hard video lolz
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+Ivory roy the real video was uploaded 18 hours ago.the real ihascupquake started youtube in year 2010 NOT 2014.the real ihascupquake has over 3,000,000 subscribers.one does not simply edit their username just to add a space.if her username having a space is just an accident then she would've removed it by now.one does not simply use an old profile picture.the real ihascupquake does not simply spam her username in the titles of her videos.yeah, there are a lot of people saying "maybe ihascupquake changed something in her channel"yeah you can change the profile pic, and the videos. but you cant change the amount of your subscribers, it is the subscribers who change that.you cant change the number of likes or views and you cant change the date and year you started a channel.if you want you can open two tabs and search on youtube the two different usernames.IHascupquakeandI HascupquakeI honestly thought that people would figure it out right away, since this has happened to many popular and successful youtubers such as Pewdiepie, CutiepirMarzia, Aphmau, RclBeauty101 and much many more.
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+Yaslo Endaya how do you know?
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i dont think she was able to read this. since this is not the real channel. a faker is copying tiffy

Speed Chase - Online Video Game

Playing the Midway Battlestations Video Game : Battlestations Midway Basic Piloting Skills

Learn about Battlestations midway basic piloting skills in this free expert gaming video. Expert: Dixon Gillette Bio: Dixon Gillette has been reviewing and testing ...

What Gaming Taught Me | LDShadowLady & SmallishBeans

Episode 1 of LDShadowLady's & SmallishBeans' LifeSkills journey sees them consider the skills that gaming has taught them. Head over to: ...

User Comments

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thx for evrything i deccoverd new things about myself im so happy thx again
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+the kitty gaming So glad you found the video useful :)
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seriously i have never thought how much gaming has taught me things :D
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+Bubblegumwishes On Msp Glad this video helped :) make sure you check out our other videos for more useful tips and advice!
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Wow. Never realized how much I have learned! Thank you Lizzie and Joel.
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this is not for lerning its just like a game
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They have help us
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+LpsCheyenne All great skills :) Do you think different games teach you different things?
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Well, that it's ok to be myself. And figuring out a little bit about architecture. And of course teamwork and trying again
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+LpsCheyenne It's true, we pick up useful skills in loads of different places! :) What kind of skills do you think you've learned through gaming?
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+Tania Morales Hello Tania :)
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