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When did zbrush come out Videos

Sci-Fi Character Design In ZBrush - Panels

GET THE FULL TUTORIAL HERE - 4h14 of exclusive content! //cubebrush.com/product/sci-fi-character-design-in-zbrush/ Come join our growing art ...

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Sorri for my English? hu can to say,what is the name of program sculpting?
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+Михаил Иванов The name of program sculpting is: ZBrushGo to: //pixologic.com/

Quick mech design in ZBrush

Come join our growing art community over at cubebrush.com! CUBEBRUSH.COM - //cubebrush.com/ Facebook: https://www.facebook.com/cubebrush ...

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I personally think the head doesn't match the rest of the body.
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Do you think r7 will change your work flow? 

Cel-Shaded Character using a ZBrush Base

Come join our growing art community over at cubebrush.com! CUBEBRUSH.COM - //cubebrush.com/ Facebook: https://www.facebook.com/cubebrush ...

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Thank you so much for doing your videos- I learn a lot from your process. Try out the toon material / outline in Keyshot. Set your angles and line weight until you get the line work that you want- bring that over your initial render and set the layer to multiply- faster than tracing everything and gets you 90 percent of the way there in a few minutes. Also, if you press shift-ctrl-alt-E in photoshop, it creates a new layer which is the composite image of everything that came before- faster than duplicating and combining layers as it is all in one step. 
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Very useful tip here. Seriously, been working with PS for 7-8 years and never thought about playing with levels like that just to see the sources of light/shadows for the final "render" its pretty pretty good tip mate.
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it would be awesome if there is more slowed down documentation video or not doesnt matter.. i really dont get many things he explained because too fast.
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Awesome ! Its like magic ! Liked and subscribed ....
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This just blew my mind
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cool )

ZBrush Summit 2015 Teaser

Join us for our 2nd annual ZBrush Summit 2015. We're doubling down on this year's event activities with a live sculpt off contest, Industry leading artist and ...

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That's not really a teaser, more like an overview of what happened last year...
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Will there be a Titanfall Respawn presentation at the summit?!
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This year will be great one... :)
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How is this teasing us?
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Nice nice nice
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BGM sucks
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no zb 5?

Assassin'S Creed 3 - Speed Sculpt in ZBrush - Fan Made! [HD]

Fan Made Assassin'S Creed III Sculpt and painting of Connor Kenway! Created in ZBrush 4r4 and Photoshop. Painted and Sculpted with the Wacom Intuos4 ...

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what program is?
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It's been three Years and I still wonder how you did the clothing, please tell me Senpai
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+ShortNet Studio he uses the extract tool. Mask an area off, thenuse extract, push and pull until it is where you need it to be.
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hi, whats the tool you used to make the clothes like at 2:32.
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+gbacl You just mask where you want to make geometry and use extract.
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круто(извените не могу по английски)
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+самый быстрый SpEeDy блядь завали ебало
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+vargtel блядь я понял
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+Daniel Antony cool !
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пиши COOOOOOOOOOOOOOL!!!!
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it's cool 
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Hello, I'm sorry but what is the program you've done so smoothly recorded video tutorial ???????
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+Camille Kleinman  Sorry, but ZBrush just include a feature to record videos like this ^^'
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he most likely used his undo history to render a video from it, as you don't see any brush cursor or anything else like that going on there, just the sculpt appearing. I find it a bit dizzying really, better use a screen capture software to record also the brush movements IMO. camtasia recorder for win, screenflow for mac.

Zbrush 4R7 Tips and Tricks Teaser

Just a teaser of tip and tricks of how things work in the new Z! more to come! Stay tuned!

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How can I hide all the UI?
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+Yujin Seol TAB
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Great video,I love what they did to the R7,I can't even imagine what they'll do next...ohh I found your channel some days ago but I forgot to sub,glad I found you again.
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+AngeloJulioth Thank you for your kind words and for finding my channel helpful. I am currently researching new avenues of creativity that are relavent to our current, available tool set. Thank you again and stay tuned! =) ~MAH~
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Impressive, I will be using modo and max less and less from now on, how that clipcurved mesh snapped back to the hidden mesh is amazing! I'm just hoping for more transform and precision tools in the future cuz I'm nothing less of a poly nerd than you. peace.
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Wait until you see my tutorial on playing with the deformations palette. =)
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triangles are always planar. 3 points define a plane by definition. so it will always shade well/predictably. with a quad, if you grab a vert and move it off the plane, you now have a non-planar poly and especially for real time graphics, it can screw up shading.
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+Michael Angelo Hernandez oh and yeah i'm definitely not a fan of modeling apps babysitting triangles... i think 3ds max used to be much more triangle focused than it is these days. i'm definitely in the quad camp especially as it affects subds and if i'm doing game work, i can just tesselate when i'm done.
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+Michael Angelo Hernandez oh thank you! i'm a huge fan of your low poly modeling zbrush vids prior to the zmodeler brush... that lantern modeling vid was both impressive and terrifying! i could never ever even HOPE do that in zb so i'm very very excited about zmodeler!
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Yeeeesssss! Awesome! See... SEE! And that being said, some software "babysits" this and others Don't! Thank you, Jin! Way to help out! 
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GREAT insight with the use of bridge and masking. I don't get why delete edge doesn't work with my zmodeler though, and how do you enable those yellow poles that stick out to show where the vertex normal is facing?
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+Callibree Yes, thank you for the assistance! =)
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+Callibree Thanks for your reply. what I wanted to do was delete a single edge, but it deleted an edge loop instead.The yellow poles that I am talking about are the ones with the yellow circles that represent each vertex normal like in Mike's video.
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I noticed the same thing with the edges not deleting at times and what I found was if I put the edge action as insert and then press alt while poly action is set at qmesh it deletes. For me, I have to put myself in slow motion mode when using my Wacom pen and zBrush. Its very easy to move quick and miss details. To see those yellow poles, hover your mouse pointer over a large poly and move slow. Think slow motion when navigating the qmesh. As you hover between center point and an edge you will see a yellow line appear dictating the direction and orientation.

ZBrush and T-Splines webinar

We're often asked about using T-Splines for reverse engineering. There are a few different ways we can help here, but none are very automated. ZBrush is a ...

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Thanks!

Sculptris To Second life Workflow-tutorial: Broken texture fix(no zbrush)

WARNING: This isnt my best tutorial but meh it works ya. --- This is actually a update to a older tutorial that required you to use Zbrush's zremesher. as we ...

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can you import the default second life avatar into sculptris and edit it (into something decent) so I don't have to use Avatar?
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+Christina Parissi Yes you can, I would still say use avastar because it's super convenient (At least 1.1 is XD) and included in our class materials on the quick rigging tutorial or on our website.Anyway to answer your question yes you can import the second life avatar into Sculptris. Just export as OBJ and check the following boxes and it should import.//gyazo.com/9027027f862e413eb7501cfd2070deec
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Hey really enjoyed the video & your pleasant style of presenting. I look forward to more ;) I'm a total noob with a couple questions. -what was the purpose of bringing it back into Blender? Did it need to be exported into a format SLife could load, which could not be done in Sculptris? -if not, could everything (if a static obj without a skeleton) be done in Sculptris? I'm looking for the easiest and cheapest ways of creating 3d models. Be sure to check out 123D Catch by Autodesk for turning photos into 3D objects, it's free too. 
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+GoonSquadSL Thanks for the info!
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Awww thanks, sorry for the delay I only come over here once a week, so my replies get delayed.So to answer your question.1. Yes we bring it into blender because sculptris does not export in .DAE which is the mesh format for SL,2- Yes you could import a static OBJ into sculptris, if you get a triangle error you could try running it in Blender first then exporting it as a OBJ making sure you have the boxes I showed at 3:41 checked, and that should take care of the error.123D catch? I've never heard of it but I'll give it a look, We love getting new tools to make the job go easier.

FROM CLAY TO ZBRUSH - DAY 1

https://www.facebook.com/pages/Cesar-Dacol-Jr/158084000913703?sk=app_123077107711598 (THE DUNGEON Newsletter) After a month long Marathon of ...

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great point, thank you.
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but I think in this case, it is just the creator of ZBrush failed completely, this is a first 3d sculpting software indeed, it has its value, but their creator makes too much error, it misleading and obstructing people so much, and it is totally a unnecessary thing.
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