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Zbrush flat surface Videos

Zbrush Tutorial: ZBrush 4r7 ZModeler Poly Spherize - Part 22

ZBrush 4r7 ZModeler Poly Spherize Part 22: Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding ...

Zbrush Tutorial: ZBrush 4r7 ZModeler Poly Modifiers - Part 23

ZBrush 4r7 ZModeler Poly Modifiers Part 23: Convert your entire mesh into a sphere, or generate circular elements to flat islands or polys, for further extruding ...

Sculpting a rocky surface

ZBrush Tutorial | Sculpting a rocky surface. Sculpting a rocky surface with ZSpheres and the Planar brush.

User Comments

https://gp3.googleusercontent.com/-zC6-zaRJRnI/AAAAAAAAAAI/AAAAAAAAAAA/T3NvA2XUgRA/s48-c-k-no/photo.jpg?sz=64
Hey, I have a problem with your method, I've seen your video countless times and I've copied it step by step every time, BUT my planer brush doesn't work like yours at all. It doesn't let me click anywhere on the mesh, but a particular place that it likes. If it lets me sculpt on the side of the stone then it wont let me sculpt anywhere else. If I increase my brush size to 1000, it makes sculpts small areas as big as a penny and thats the best I can get it to do. Can you help me please ? :)
https://gp5.googleusercontent.com/-MQj_jHcxQSM/AAAAAAAAAAI/AAAAAAAAAAA/XYJWvH781T8/s48-c-k-no/photo.jpg?sz=64
If it's a massive cliff face, yes. Making a few different variations so that you can stack them to make massive rock faces like the ones in Skyrim, that way you can duplicate 4 or 5 variations in UDK or CryEngine. Duplications of a mesh take up like 0.01% memory compared to the original. Lots of ways to do it.
https://gp3.googleusercontent.com/-4DxVFHr3KWI/AAAAAAAAAAI/AAAAAAAAAAA/UcYvhcLL-kk/s48-c-k-no/photo.jpg?sz=64
Thanks for the tutorial, I have a noob question but I just can't find the answer... in the noise graph you made sharp angles in the graph but I can only get a smooth curve which doesn't make the same effect. How do you make the angles sharp when you add a new point in the graph?
https://gp5.googleusercontent.com/-MQj_jHcxQSM/AAAAAAAAAAI/AAAAAAAAAAA/XYJWvH781T8/s48-c-k-no/photo.jpg?sz=64
I have the same issue as a lot of others - my planar brush isn't working at all. I thought maybe it could be the high poly count I got when I made polymesh 3d so I used decimation master to cut my polys down to 20% and it made no difference at all. Whats the deal?
https://gp3.googleusercontent.com/-1myLdEQT_ms/AAAAAAAAAAI/AAAAAAAAAAA/nhRAjD-b9hk/s48-c-k-no/photo.jpg?sz=64
I have simple question. I made rocks in Zbrush and now I want to convert it to low poly. I know how to do this, but i don't know how many tris low-poly model can have? I saw some game-art's where rock models have about 2k tris. This is good for UDK or CryEngine?
https://gp4.googleusercontent.com/-tTCOLLE8y1w/AAAAAAAAAAI/AAAAAAAAAAA/lCd6qDYUH7U/s48-c-k-no/photo.jpg?sz=64
Additional hint: If you want to have some moss or other dirt to show onto your rock, you can choose colors in the surface noise option to give some nice colored spots onto your model.
https://i1.ytimg.com/i/lk6Pz6xcRhNmw0jMGryHWQ/1.jpg?sz=64
it could be that you're at a high poly count or it could be that your brush doesn't have enough strength which you can change in the same place where you change the size.
https://gp3.googleusercontent.com/-eUnHwV_Bo3M/AAAAAAAAAAI/AAAAAAAAAAA/XFIH2tRSiJc/s48-c-k-no/photo.jpg?sz=64
Looks fine but feels more like damaged concrete rather than rocky surface. Very useful when creating wall debris. Thanks for posting this. Nice tutorial!
https://gp3.googleusercontent.com/-Du8tW7H5gS8/AAAAAAAAAAI/AAAAAAAAAAA/XQ2FSNziEf0/s48-c-k-no/photo.jpg?sz=64
m havin a problem m not getting the make polymesh3d button lit when m done messin wid the model....wat m i doing wrong plz tell its pissin me oFF...!! :@
https://gp6.googleusercontent.com/-EeXbOOTEZIw/AAAAAAAAAAI/AAAAAAAAAAA/eUp2ZkuN4nI/s48-c-k-no/photo.jpg?sz=64
hi, great tut but whenever i use the planer brush it doen't flatten as much in your vid, or it almost doesn't flatten any idea what i'm doing wrong? thx
https://gp3.googleusercontent.com/-q7M5nkXDp7I/AAAAAAAAAAI/AAAAAAAAAAA/vKXrcbJHAcY/s48-c-k-no/photo.jpg?sz=64
when I apply the noise the second time, the shape deforms into a strange way (not like the previsualization). do you know what I'm doing wrong?
https://gp6.googleusercontent.com/-cpuSvaQ1b4Y/AAAAAAAAAAI/AAAAAAAAAAA/YABHFxHdOME/s48-c-k-no/photo.jpg?sz=64
No idea what's happening but my planar brush is complete fail compared to yours haha just doesn't seem to want to flatten most surfaces =(
https://gp6.googleusercontent.com/-0Za9QBhmsOM/AAAAAAAAAAI/AAAAAAAAAAA/gEFnDy3AhYc/s48-c-k-no/photo.jpg?sz=64
How come when I use the surface noise, then apply to mesh - it inflates my mesh slightly? I noticed your mesh stays the exact same size.

ZBrush for Concepting - Part 5

Discover Andrew's technique from manipulating Joseph's renders and the start of his Photoshop texturing and paint over.

User Comments

https://lh6.googleusercontent.com/-3kSHop3L5Ok/AAAAAAAAAAI/AAAAAAAAADQ/AFLMAWWb4fs/photo.jpg?sz=64
working to (photoshop CC )

Alex Whitbeck 3D Artist High School Art Portfolio

Break Down and Explanation 1) For this piece I used Autodesk Maya to model, UV map, Texture, Light, render and PhotoShop CS6 to compile the scene.

User Comments

https://gp5.googleusercontent.com/-GzDvB82vxFg/AAAAAAAAAAI/AAAAAAAAAAA/-MitBq1CRJw/s48-c-k-no/photo.jpg?sz=64
0:22 really nice. Keep working hard (:

CG Showreel - Emilie Stabell

A collection of my best work. If you are interested in seeing more details about the various projects and knowing the stories behind, go to emiliestabell.com/ for ...

User Comments

https://lh3.googleusercontent.com/-XdUIqdMkCWA/AAAAAAAAAAI/AAAAAAAAAAA/4252rscbv5M/photo.jpg?sz=64
Amazingly inspirational, did you paint the fungi forest in PS?
https://lh3.googleusercontent.com/-fijLf2XFUxw/AAAAAAAAAAI/AAAAAAAAR68/aXQNxuf-8TA/photo.jpg?sz=64
Beautiful work!
https://lh3.googleusercontent.com/-Id7WsYKlMFg/AAAAAAAAAAI/AAAAAAAAAH4/vymA-yBKfOY/photo.jpg?sz=64
amazing...
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