I just realized something
The two new weapon types are a straight upgrade and a straight downgrade.
The bucket is an upgrade of the blaster. It does the same thing, but
hitting something inkreases the splatter when closer up rather than
decreasing it and it's actually useful when getting enemies behind a wall,
in other words aiming u.
The splatling gun is a downgrade of the whatever they're called. I mean,
it's just the same but you have to charge it up.
No, the Slosher is an upgrade and downgrade from the Dynamo Roller, taking out the rolling part, and decreasing the ink splash, but faster rate of splash
Just curious, but who hasn't touched the single player of solution? It's a
massive shame if you haven't yet, it's such a fantastic adventure and the
Final Boss really brings out the beat in splatoon.
Anyone who doesn't should be ashamed. This game is the last one to be released before Iwata’s unfortunate passing. Super Mario Maker might be the last game to have his name in the credits, or maybe Starfox, but Splatoon is definitely one of the last. R.I.P. Mr Iwata.
Not gonna feed the internet troll,but I do want to point out if your family was out of money you couldn't have posted this comment because you couldn't pay for an electric bill
//www.GameXplain.com We take a look at the new Camp Triggerfish map multiplayer stage in this tour of the latest Splatoon update! • Follow GameXplain ...
+BL4D3RVOIR 2 The European/Australian version stays more true to the Japanese original version, while the American version went crazy with all kinds of expressions.
Definitely my new favourite map, worth the wait. And yeah, I HATE it when I
get the same map 5 times in a row. They definitely need to expand the
rotations to have 3 stages in Turf War, instead of it being a
Splatfest-only thing.
+Knight41b Yeah I wouldn't mind the rotations being shortened either. I think I'd be okay with 2 hours since the maps themselves are well done, it's just annoying to get the same ones many times in a row. With the amount of maps we have now, I think 4 maps per 2 hour rotations would be great. I never really noticed that I can cover teammates in my own ink, but I agree that should be changed too.
+Iron Seagull Also shorten the time span between level selection to every hour or two. Playing on the same map constantly is annoying (I'm looking at you Splatfest. Another thing that bothers me is... Why do we hit our own teammate when we shoot or ink in their direction? I could understand if we had Friendly Fire as an option, but all of our teammates tend to be a hindrance for those trying to give them cover fire. It's annoying and unnecessary. What do you think?