@mikbetk I'm not exactly sure what I did wrong up to that point. I'll have
to go back in look. Thank you for making this learn along though, can't
wait until you put the others up! :D
I get " The name 'Boulder' does not denote a valid type ('not found').
(BCE0018). I copy and pasted directly from your git hub and get the same
error. pastebin Ruaqm6wc Any help?
In the second part of this section I finish up the boulder and make it interact with other boulders. I then do a little clean up and some more refactoring.
Very interesting set of monitors, but being a 3 way I'd expect more low
end.... to rival the 3 ways from Focal, Adam, Genelec, Dybaudio, Klein &
Hummel, etc..
Lakeside Cabin - Unity Asset Store (Available Now + link in description)
Now Available: https://www.assetstore.unity3d.com/en/#!/content/42744 Lake Side Cabin is a AAA high quality nature pack with over 50 assets to build a ...
+FinaleGoofups not sure! there's a chance he might have. We don't get all developers letting us know they have used our packs
Asteroids in Unity3D/Boo - 03.04 Weapons
In the last video of this section I wrap up the weapon by making the boulders break into smaller boulders. Learn along with me as I figure out how to create an ...
Who Dies Puzzle Solution with Proof Using Unity Game Engine
The solution to the puzzle is whole kind of tricky and it involves whole lot of assumptions and considerations. Here is our try to solve this puzzle using Unity ...
+ben dubois way to correct people. when you think the English. language operates like this.If you're going to try to be a smartass, at least lol first.
obviously you're the stupid guy here. they're arguing about whether the sphere with the hole is heavier than the other one to determine whether or not it can catapult it..... stupid....
Mass of sphere 1 has to be *less* than sphere 2 BECAUSE IT'S GOT A GREAT
GAWPING HOLE IN IT. A good working assumption would be mass of sphere 1 =
70, mass of sphere 2 = 100. Try it again.
had to record it with the toaster cos fraps records each windows of the screen as different captures.
QuickEdit: Edit any mesh, right from Unity 3D!
www.sixbysevenstudio.com QuickEdit allows you to edit any mesh (and it's UVs!) right within Unity 3D. This is an amazingly useful tool, and has greatly improved ...
+VAI QUE COLA Os itens sempre vão dar respawn em pontos diferentes......tem que procurar bem, ou ficar entrando e saindo do game até visualizar um deles em algum local que mostrei no video. ;D
+William LGZ Vc diz o bonus, que eh o the dam? Se for o caso, não. O final build contem tudo, menos o the dam, que vai permanecer separado. O the Dam só foi feito como um extra em homenagem a Nomad, que pediu o mesmo para o Funkyboy.Como o Nomad eh foda, teve de ser atendido!