How many man-years have been put into Crystal Space and MySQL? Crystal
Space dates back to 1997, so I imagine there are quite a few man-years in
its development, which must be added to PS, since, as I said, WoW did not
start with someone else's engine. And WoW is more than 30 times smoother
and more advanced than PS, with the *quality* of the graphics far more than
30 times as well. My assertion stands: capitalism > socialism. If you had
paid help, they'd take the abuse and put in more time.
To understand how PlaneShift and this video came to be, we must first
understand the history behind it. It begins in the Middle Age, or to some,
the Dark Age. Through something known as the Butterfly Effect, the world of
MMORPGs would one day come into being. One, in particular, is PlaneShift.
In the next 10,000 pages, we will go into painfully boring details leading
from the year 1008 to the conception of PlaneShift. Chapter One: The Early
years... ~ UtM, PlaneShift Settings writer.
All that tells me is what I already know: Capitalism > Socialism. I'm not
at all surprised that PS takes a very long time. I know why. Near as I can
figure with the info I have, it seems the WoW developers were at least
twice as productive. Plus, PS is nowhere near the quality of WoW, WoW wrote
their own engine from scratch, and there was only EQ as an example. So
you're saying it took more effort to build the Empire State Building from
scratch than to assemble a modular townhouse.
1)They hate the term "amateur" and they don't value "volunteers", which is
probably why there are 4 developers around the world. Is it typical for
non-profit MMORPGs to take 8 years to get past beta? He explains very well
how much graphics work is required, but not why they drive would-be
contributors away. IMO, 2 mistakes; Crystal Space and MySQL. In 8 years, I
suspect they could have written their own engine from scratch.
botting¯oing... just get enough accounts and farm every account for
like 3 hours then take a break for like 4 hours, mine a bit again etc...
writing macroers/bots is easy, even for closed source apps... If I can even
get the sourcecode, I dont even need to use OCR/Pixel/Color detection, I
can directly read memory locations and make a way more cpu efficient bot.
3-10 clients per set of hardware :>
@EmanE77 Depends on what end you want to get into. Either way, you'll want
to go a school that gives you the best "general" education. If you want to
program, lookup a school that is good for programming/software dev. If you
want to do art, lookup a school for graphic art/design. Don't pigeon hole
yourself into a "degree" in game design/development, you'll regret it later.
That is exactly right, sparkloweb. 50 different versions of the same thing
is what we are trying to avoid in PlaneShift. However, as one of the engine
developers, I would love to see an alternative game created with our engine
where the content is under whatever creative content license the alternate
project wished to use. We'll support anyone who creates such a project.
Of course they have to write a server too and a bunch of other things, not
just a client. I just glanced through the source code some; it seems you
can roughly divide the classes into 3 parts: 1/3rd are client-specific, 1/3
are server and npcclient specific, and 1/3 are common modules (like GUI and
network) that are used among multiple compiled parts.
One major problem is graphics, its doesn't seem possible yet but whats
needed is an opensource graphics engine that can be improved and added to
just as easily as adding new content, so the graphics are always cutting
edge if your computer can handle it. In this way the opensource mmo would
even out do the next crygen 3 mmorpgs overtime.
i hope one day i can start developing a game. Im trying to get into a
programming class, but i have to finish geometry first. lol. i told my
school that i allready know like everything to geometry. were almost done
with the class and i still havent learned anything new! i have to wait
untill next year to take programming
abraxisxx: You forgot to mention the part where some total faggot qubodup
registers 30 or so YouTube accounts just so he can make this comment
section completely unreadable and call me a moron. You are wrong, I am not
affiliated with Atomic Blue and I am going to take that liberty to bash
your own pathetic projects.
What makes PS so cool isn't really a perfect engine/gameplay/questing
whatever, it's more the chance of a living community creating the epic
stories, events and adventures, a thing that isn't possible in commercial
games with fixed background story. Wish good luck for the developer's team.
I'm saying PS has an average of about 10 part time developers (across all
teams), which means we have spent about 40 man years building what we have.
Which is about 1/30th as much time as was put into the first release of
WoW. Have we built 1/30th of WoW? I'd say we might have.
Very neat. I am using a program called Quest3d. It's simple, robust, and
has allowed only two designers to do the work of 10 in half the time. The
sheer amount of MMO games being released made us decide to shift our
developments project and try and break outside the box..
it, felt like i was watching 2 girls! 1 cup, the video game version. "don't
ask how!?" because this game look like shit! all around. it's just another
corny mmrpg game. instead of coming out with some new and fresh ideas, is
the same old boring, hunt and kill shit.
@Evelyyn70 hm, why don't you just go to the libary and take a book home or
use some of the millions tutorials online and even here on youtube. You do
not always need a teacher to learn something, go teach urself in ur speed
and at ur interrests, fuck school :>
Interesting talk. Aside, i never thought my trailer would get any attention
so i'm honored and thank all people involved making it. Of course, he's
right. It's more a hopeful flash forward (and trailertest for me) than
actual gameplay.
The average commercial MMO takes about 4 years to build. WoW had 300+ full
time employees working on it, so that is 1200 man years. If you are
surprised PS takes a very long time, you don't know much about MMO
development.
What's really cool is that this guy is obviously very familiar with the
game, but sufficiently detached from it. All he sees is the code, but yet
he's able to still refer to the game without getting off topic technically.
Not really, his voice is much lower, and he has a totally different accent
and speaking pattern. You can hear him breath, which is perhaps the only
thing his voice has in common with John Goodman.
Planeshift is totally epic compared to other commercial projects.
Everything should be free so we get the finest out of people's work. I'll
begin working for free today. (lolumad? I need food.)
I'd love to see some other team take the open source code, create their own
graphics and audio, and create something better than PS. Don't think they
can do that with the PS "engine" however.
Please don't post misinformation. The PS source code/engine is fully
open-source under the GPL. Anyone is free to do what they want with it
while complying with the GPL license.
Nice choice of opening music there. That's the "Hunter's Village" theme
from the Lineage 2 soundtrack. Awesome soundtrack, hands down my favorite
of any MMO I've played.
cyberdunk-NCAA March Madness-Kansas vs Oklahoma-tied 50-50 at half,ended 52-52
Sissy muss sterben ★ MMORPG ★ Let's Play - Deutsch - Europa - ARCHEAGE Gameplay #057
ACHTUNG! Altes Archeage Lets Play aus Koreazeiten! Achja, und natürlich mit mir, Tiwica. Kommt auf den Teamspeak Server: voice.brainclubber.de MMOGA ...
10:24 Ja netter Ort und das Ding da gegenüber ist bestimmt nur das
Putzmonster.
Das mit dem Dunkeln hängt bestimmt mit dem Kontrast in Verbindung zum Mond
zusammen oder du hast den Buff Vampir erhalten ^^ .
* Sarg bau *
If you've ever wanted to know how to make an animated GIF, like those found all over Tumblr, this tutorial will show you, using Photoshop Elements. Feel free to ...
To my knowledge, this is the fastest way in Photoshop Elements 7. If I'm not mistaken, CS6 may have other options where you can open the images together as layers, which is much faster. If I find a better way, I will be sure to update the video. If anyone else knows a better way, please let us know. Thank you so much for your question. :)
Hi! Just wanted to update you on the tutorial you requested. I'm uploading it as we speak! I hope you find it useful. If you have any questions, please let me know. Take care! (^.^)v
Hi, Gloria! Yes! I would love to make a tutorial about this. There are probably a couple of ways to make gifs from videos using Photoshop Elements. I'll show how I do it. Coming soon! Thanks for your question. Take care! (^.^)v