A facial animation system in xna, works by adjusting points on a 2d image, via bezier splines. Editor is shown in the first part of the video, and animations ...
Ahaha. Awesome. You could do something hilarious with the traditional
"talking heads" style of communication with NPCs in a game. Especially if
you morphed the face into a charicature first! VERY well done!
A small example of Farseer Physics Engine cutting tools used for textured polygon cutting in XNA 4.0. Not exactly the most efficient code, but it works. Source ...
There is a link for source code in video description if you want to check
it out. The cutting tools simply return a list of vertices for your new
fixtures. You remove the body that was cut and create two new
bodies/fixtures using these vertices. As for rendering, you need to
calculate new texture coordinates and pass them to vertex shader, which is
pretty easy thanks to the BasicEffect class (unless you need some nicer
effects for your texture, in which case you need to define your own
shaders).
I know normally this shouldn't be done, but I changed the access level of
sanity check method from private to public. I needed the exact same code
and I didn't want to duplicate it. I see no possible harm that could come
out of making that method public.
Really cool demo... i download the source code and it cant found a sanity
check method on the CuttingTools Helper Class, i just remove the
conditional and its works fine but iam afraid that at some time the engine
will crash as comments warnings.
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Nice, but sprites are good only for simple 2D stuff which doesn't use too
much of visual fx. They're very limited in terms of using PS ( there are
known issues with sampler when there's more than one texture in shader
program that affects texture ). It's better to make own Sprite class with
textured quad and just use ort. projection matrix. Anyway, nice demo :)
This is a platform game in its very early stages, with physics like running, jumping, platforms and ladders. It is made in XNA and uses Farseer physics and ...
Game Play Demo for XNA Falling Down Game
This is a quick demo of my first (and long going) attempt at making a game. It is loosely based (*cough*DirectRipOff*cough*) on the Wario's Woods game play ...
@trufun202 It's a hope to be on XBL. I would love to share it. Last night I
made the rash decision to File>New Project and do some things the correct
way this time around. Also I need to move it into XNA 4 since this was on
v3.0 and they have taken away functionality for that version. It was my
first c# project so I think I can do a lot more a lot faster now. I know
its the right choice because ever since I made it I have been itching to
smash some keys!!
Nice!! Wario's Woods is one of those games that I can sit and play for
hours. This is a game that has always deserved a reboot. The gameplay looks
spot-on, very impressive! Do you plan on launching this on Xbox Live Indie
Games?
Omg! Wario's Woods is my favorite puzzle game EVER. My girlfriend and I
spend so many hours playing on the NES and SNES. I hope to see this
completed and play it!