This is my functional but not fully debugged Ping Pong game that I made from scratch. Make sure you use unequal odd numbers (prime numbers would be the ...
Hey man, I actually have this as an assignment for next week + many fucking
finals; so I was wondering if you could help me with that. I wouldn't ask
you for the source file (even if I would appreciate it so much :p) since
it's the result of your hard work. However little help would be appreciate
it. Thanks, A suffering bachelor student.
we are starting prodject in scool with logisim, and since you wrote that
you could show us inside, so, can you? I really want to see inside and se
how you did it, can you make a video of how you did it or you could send me
the file? :)
ENSEÑA PUES SONSO COMO SE HACE O ERES UN EGOISTA TRAMPOSO. ENSEÑA Y SERAS
ENSEÑADO. AMA Y SERAS AMADO. CACHA Y SERAS CACHAO. JE JE JEEEEEEE ES UNA
BROMITA NAMAS.
If you subscribe then, then I will give you a free paperclip, any colour you wish...AAANNNYYY... now 1.Go to the start menu on your PC then to programs. 2.
DIY kits of this game are sold out. More will be available, email me or check back here for updates. Game test of my DIY tennis game made using only discrete ...
Very amazing remake, and clean design too. I see your clever use of the
LS48 instead of custom scoring logic. However, you may know that there was
a bug in the bounce ciruitry. The bug didn't affect the game much, but was
clearly documented by Hugo Wolf. You only have to switch two logic lines.
If you're interested I can forward the detailed PDF. Also, it would be
amazing if you could remake the earliest form of Tennis game with
transistors only. The schematics are on the Smithsonian site.
Possible maybe, but orders of magnitude more complicated than what I have
done here. It has been done with FPGA (check Hack-a-Day) so that model
could be broken out as a circuit made of discrete components. However the
TIA chip alone consists of over 6000 transistor elements. Issues like
signal skew and signalling levels start to become critical when your IC
"die" is stretched out across several square centimetres of PCB instead of
a microscopic square of silicon.
I happen to own an original blue print set of the TIA schematics. You could
never fit this on a single board because there are thousands of parts
needed. Moreover, you would need to convert some parts to discrete which
are only specific to ICs (like mutiple collector or emitter transistor,
small ROMs, etc). A more interesting project is to make a 6507 CPU with TTL
logic, but again, you would need too many transistors...
Recently I was discussing with my friends if it would be possible to
recreate Atari 2600 TIA chip using only discrete logic, based on the
original schematics (available at AtariAge), exactly like you did for
Pong... What do you think? Does it seems viable to recreate the VCS using
only off-the-shelf components (including a 650x), with no custom integrated
circuits?
I don't have the schematics for the wirewrap prototype, but I've got the
original schematics of the final TIA... Unless the prototype in the
pictures is much simpler than the final version it shouldn't be a lot more
complex in terms of number of discrete chips required. The process should
be much similar to the one you did for Pong.
What I was talking about was essentially trying to emulate the TIA chip
with discrete components. If you had the schematic for the wire-wrap
prototype then that would be doable. The work I did to make the Pong board
shown above was basically trivial; just going from a schematic to PCB
design with a few small tweaks.
Someone sent me the pictures of the VCS prototypes (including a wirewrap
version of the original STELLA chip) as evidence that it should be possible
(and the final result wouldn't be very big). I'll take a look at the FPGA
project you mentioned, maybe with it we can reach a good estimate.
Forgot to say that you can also fix the timing bug which shifts the central
line a little bit on the left. Nothing serious and from memory, no changes
are needed. Only a faster type of chip but I don't recall which right now.
Again, it's on Hugo's file.
Fantastic stuff! Well done. Will you be selling a kit? Please look at my
work and send an email - maybe we can work something out as I have the
contacts for parts and boards? Cheers, Mike, homepin.com
Wow! technology has came soo far.. I remember the days of blowing into a
cassette tape that held the contents of the game.. trying wiggle trick or
slap in trick to make any games..
So I came here from reddit and I was wondering if you could post the
schematic for your pcb in the comments? I would really like to try
something like this