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How to make something jump in xna Videos

Speed coding (c#/XNA) Making the game Doodle jump. TIME LAPSE.

Hello. My name is Grisha. I am 13 years old. I am from Russia. I programming in XNA (c#).

Run & jump xna 2D Game Updated Version

my first game ever , 2D game xna in c# , Run and jump.

User Comments

https://lh6.googleusercontent.com/-xVRvPMR0hz0/AAAAAAAAAAI/AAAAAAAAACs/lwB1QCgWLbs/photo.jpg?sz=64
its looking really cool :) very good for your first game. One thing i'd consider is to program in variation to the jump sound effect, but as it is so early in development its not that big of an issue. Just a suggestion for later on just so the jump pitch changes slightly to avoid annoying repetition. but really good work 
https://lh6.googleusercontent.com/-xVRvPMR0hz0/AAAAAAAAAAI/AAAAAAAAACs/lwB1QCgWLbs/photo.jpg?sz=64
looks like one of those rage games that you'd get hooked on :)

Run & jump 2D XNA GAME Preview

My first game Run and jump 2d game in xna c#.

User Comments

https://lh6.googleusercontent.com/-xVRvPMR0hz0/AAAAAAAAAAI/AAAAAAAAACs/lwB1QCgWLbs/photo.jpg?sz=64
nice work :) how many games have you developed prior to this one? 

VB.NET Game Programming Tutorial (XNA) - PART 4b: Creating a Title Screen (Visual Basic .NET)

TUTORIAL 4b - In this segment we'll be creating a simple title screen for our game as well as learning a new drawing technique to sharpen the edges of our text ...

User Comments

https://gp4.googleusercontent.com/-cA2kY6pAbbU/AAAAAAAAAAI/AAAAAAAAAAA/6kLnVsC6ZXE/s48-c-k-no/photo.jpg?sz=64
Ooooo the separators/connectors between the regions? Like: Public Sub Name() . . . End Sub I think those may have been added by an extension to visual studio that Kalamus1 shared with me. I'll have to see what it's called. It adds some helpful bonus features to Visual Studio.
https://gp3.googleusercontent.com/-TtcFG2xYDJ4/AAAAAAAAAAI/AAAAAAAAAAA/NDrfAdfPKF4/s48-c-k-no/photo.jpg?sz=64
I love your tutorials! I finally am able(sort of...) to do something in VB.NET! It is soooo easy and simple! Just one question: How do you get the blue/green and red dotted lines to come down from the text?
https://gp4.googleusercontent.com/-b8kCiLwzqfc/AAAAAAAAAAI/AAAAAAAAAAA/0cSDPLoLZC4/s48-c-k-no/photo.jpg?sz=64
And they say you can't make games in Visual Basic. Everyone has to complain just because Microsoft came up with a programming language that i easier and more user friendly.
https://gp5.googleusercontent.com/-rE9MhP-7FtM/AAAAAAAAAAI/AAAAAAAAAAA/kPmZePpZsCQ/s48-c-k-no/photo.jpg?sz=64
Nevermind, I just went through the video again and saw you declared AniTime as a double, carry on folks! :) *side steps off stage*
https://gp4.googleusercontent.com/-cA2kY6pAbbU/AAAAAAAAAAI/AAAAAAAAAAA/6kLnVsC6ZXE/s48-c-k-no/photo.jpg?sz=64
Hello :-) I'm not entirely certain which dotted lines you're referring to. What time frame in the video were you looking at?
https://gp5.googleusercontent.com/-rE9MhP-7FtM/AAAAAAAAAAI/AAAAAAAAAAA/kPmZePpZsCQ/s48-c-k-no/photo.jpg?sz=64
Just wondering about the Animation Time when you created your flashing effect. Is "AniTime" a variable you created?
https://gp4.googleusercontent.com/-cA2kY6pAbbU/AAAAAAAAAAI/AAAAAAAAAAA/6kLnVsC6ZXE/s48-c-k-no/photo.jpg?sz=64
lol! Sorry for the slow reply! Sometimes time is the best tech support, though. ;-D
https://gp3.googleusercontent.com/-TtcFG2xYDJ4/AAAAAAAAAAI/AAAAAAAAAAA/NDrfAdfPKF4/s48-c-k-no/photo.jpg?sz=64
In the entire project you have vertical dotted lines coming down from "Public...."
https://gp3.googleusercontent.com/-soZF4x6qrZE/AAAAAAAAAAI/AAAAAAAAAAA/pgH01n_1pbA/s48-c-k-no/photo.jpg?sz=64
If I make a lot of money with this game I'll buy you a new laptop man!
https://gp4.googleusercontent.com/-cA2kY6pAbbU/AAAAAAAAAAI/AAAAAAAAAAA/6kLnVsC6ZXE/s48-c-k-no/photo.jpg?sz=64
YESSSssss!!! I wish you tremendous success in your endeavors! ;-D
https://gp5.googleusercontent.com/-wPdRT-WY__w/AAAAAAAAAAI/AAAAAAAAAAA/hRkv_G8N48g/s48-c-k-no/photo.jpg?sz=64
I know right
https://gp3.googleusercontent.com/-TtcFG2xYDJ4/AAAAAAAAAAI/AAAAAAAAAAA/NDrfAdfPKF4/s48-c-k-no/photo.jpg?sz=64
Yes, those!

Jumping (XNA Platformer Example)

This is an example of an XNA Platformer game I made while a tutor at Camp Watonka 2012. In it is gravity, block collision and tiling. Made in XNA. For more info ...

User Comments

https://gp4.googleusercontent.com/-4Dri2a86m_E/AAAAAAAAAAI/AAAAAAAAAAA/2QCnnBbFu34/s48-c-k-no/photo.jpg?sz=64
I've put the link in the description :)
https://gp3.googleusercontent.com/-Bj76e_L7fuE/AAAAAAAAAAI/AAAAAAAAAAA/fIDWnHRDxiY/s48-c-k-no/photo.jpg?sz=64
please upload source or send thanks
https://lh4.googleusercontent.com/-FJyw7XKeX6A/AAAAAAAAAAI/AAAAAAAAAI8/Mu6gpjBgLlc/photo.jpg?sz=64
tkanks :D

XNA Jump and Run Game Vol. 2 (Update.)

Xna 2D shadow + Jump

Xna 2D shadow+ Jump.

User Comments

https://i1.ytimg.com/i/cjepXNnkAMApjPsz5L_B3g/1.jpg?sz=64
Yeah, i like the idea of the shadow getting lighter further away.. ;) Well done.

xna-Jump (Jump.)

XNA - Jump moviment

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