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Vertical car lifts Videos

Nolimits 2 Tutorial: Part 7 - Vertical Lifts, Beyond Vertical Drops and Custom Supporting

Part 7, I'll write this bit later ;)

User Comments

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when i try to make a vertical lift, the track gets all twisted, even if i put 0-degree roll points all over it. tips on that? (i think i am using a newer version of the game.)
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Change the roll points to either 90° or check the Vertical XY plane
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How do you add tunnels?
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+reese yeager last vid
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im a newbie to no limits 2 and i was wondering what button do you press to lower/raise the vertices?? and how did you do the diving loop?
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+Joshua Brown PG up and Pg down to change the height of vertices.
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you do realise that the first slc was arkham assylum at movie world here in Australia and just so you know, it is a smooth slc.
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the first SLC was El Condor in Walibi Holland...
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That's impossible ;)
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smiler is an infinity coaster not a euro fighter... *FACEPALM*
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No need to be sorry, just thought I'd point it out! Great tutorial as always!
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+Liam Wright I realized that after I finished the video. Terribly sorry for that.
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hey code master, I've greatly improved creating coasters thanks to your tutorials! thank you! but i have a couple questions regarding to this video, how do you move vertex's horizontally/vertically while in perspective ( you do so in solid increments... idk how to word what you did but an example of what I'm trying to ask how you did is at 12:21 ) another question I have is regarding the 90 degree banked turn support, i understand why you placed the free node for the extension, but why did you place the beam node ( 25:45 ) and connect supports (beams) from the beam node to footers rather than just connecting them from the free node placed... this results a small extension of the supports at the mainframe of the coaster track ( 26:08 )
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I figured out that to raise the vertex's vertically in increments you have to press PageUp and PageDown to move it down in increments!
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thanks! Every time I would try to give a beyond-vertical drop to a ride, it would make the track turn and bank heavily, and would only LOOK like a beyond-vertical drop during the editing part.
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+Lahron Can't remember if I said this, but I was trying to modify the B&M diving machine that came pre-built with the game. Pterodactyl or something like that. I was trying to turn the 90 degree second drop (first after lift) into about a 120 drop, but the track would just take a vertical s-bend instead of ecoming beyond vertical. fyi, i was using it from the left and right view, and dragging one of the (can't remember the names: the big blue dots) left/right to where one point of the track would stick out much further than the bottom of the drop

Alton Towers - The Smiler vertical lift hill rollback

Following a breakdown at Alton Towers on Friday 7th June, A ride car on The Smiler is dropped back down the vertical lift hill. This is standard procedure if the ...

User Comments

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LiftHills are designed to not let you roll backwards out of control. some have backwards motors to push the cars back if they cant go forward. luckily the smiler has these on the virtical lift as its the only other flat section of ride - the other being the station. it is going back against the pins though, thats the explanation for the squeaking noise, and the chain moving in reverse.
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The smiler actually uses break fins as an anti-rollback measure, they're on both lift hills. They lower as the train travels over them and rise up once the train has passed, similar to rollback breaks on launch coasters. If you're on the smiler you can hear a clunk as each fin raises and lowers into place. So in short, it's all thanks to the science of magnets.

Monorail, pallet conveyors, pallet lifts and vertical conveyors at JYSK

//www.ssi-schaefer.com One electronic monorail at JYSK takes care of transporting source pallets in front of the vertical transfer position. Pallet lifts ...

What is a Vertical Platform Lift?

Valerie Jurik, CAPS, explains how a vertical platform lift is an efficient, funcitonal alternative to a ramp.
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