when i try to make a vertical lift, the track gets all twisted, even if i
put 0-degree roll points all over it. tips on that? (i think i am using a
newer version of the game.)
hey code master, I've greatly improved creating coasters thanks to your
tutorials! thank you! but i have a couple questions regarding to this
video, how do you move vertex's horizontally/vertically while in
perspective ( you do so in solid increments... idk how to word what you did
but an example of what I'm trying to ask how you did is at 12:21 ) another
question I have is regarding the 90 degree banked turn support, i
understand why you placed the free node for the extension, but why did you
place the beam node ( 25:45 ) and connect supports (beams) from the beam
node to footers rather than just connecting them from the free node
placed... this results a small extension of the supports at the mainframe
of the coaster track ( 26:08 )
thanks! Every time I would try to give a beyond-vertical drop to a ride, it
would make the track turn and bank heavily, and would only LOOK like a
beyond-vertical drop during the editing part.
+Lahron Can't remember if I said this, but I was trying to modify the B&M diving machine that came pre-built with the game. Pterodactyl or something like that. I was trying to turn the 90 degree second drop (first after lift) into about a 120 drop, but the track would just take a vertical s-bend instead of ecoming beyond vertical. fyi, i was using it from the left and right view, and dragging one of the (can't remember the names: the big blue dots) left/right to where one point of the track would stick out much further than the bottom of the drop
Alton Towers - The Smiler vertical lift hill rollback
Following a breakdown at Alton Towers on Friday 7th June, A ride car on The Smiler is dropped back down the vertical lift hill. This is standard procedure if the ...
LiftHills are designed to not let you roll backwards out of control. some
have backwards motors to push the cars back if they cant go forward.
luckily the smiler has these on the virtical lift as its the only other
flat section of ride - the other being the station.
it is going back against the pins though, thats the explanation for the
squeaking noise, and the chain moving in reverse.
The smiler actually uses break fins as an anti-rollback measure, they're on both lift hills. They lower as the train travels over them and rise up once the train has passed, similar to rollback breaks on launch coasters. If you're on the smiler you can hear a clunk as each fin raises and lowers into place. So in short, it's all thanks to the science of magnets.
Monorail, pallet conveyors, pallet lifts and vertical conveyors at JYSK
//www.ssi-schaefer.com One electronic monorail at JYSK takes care of transporting source pallets in front of the vertical transfer position. Pallet lifts ...
What is a Vertical Platform Lift?
Valerie Jurik, CAPS, explains how a vertical platform lift is an efficient, funcitonal alternative to a ramp.