Nice detailed explanation of a build that's potentially a lot of fun. We're
currently looking at our options to improve the Toad of Hugeness (likely
it'll be a stun instead of swallowing the prey), so that should help. Turbo
Chicken FTW!
+Diablo I'm in love with this build as well and have stopped playing with anything else to focus on putting the parts together to make it work! Here's a suggestion, since you most likely have the codes for it... How about the toad chewing on the target like those monster bulldogs, shacking the target quickly for a couple of seconds. Since we can see the target, we can keep damaging it. It would not break the flow of the game, which is what happening right now! Keep making fun and out of the box builds like this one! :)
+Diablo I do not know if any of the actual team who makes the the changes will read this, but you could make it so the giant toad still use its tongue and brings an enemy to itself, but instead of eating it, it could chew it (lifting it up with its mouth) and hold it stunned for you to damage it, while the toad damages it itself.
+Anthony Evans hi! did you try if the locust swarm arachyr bonus works with wormwood? because i think you have to cast it in order to get the bonus, please reply thanks! :D
+Diablo yes maybe kind of tounge-whip-stun instead of swollowing would be a better option imo^^swollowing is a nice cc but makes the enemy immune for a while, so a stun would be a better way.
+Diablo Thanks Diablo! i love the chicken build soo much its unreal the change to the toad would be most welcome, any chance of this set performing better in Gr's in a future patch ? keep up the good work! x
+Diablo Wait , many of us do love that effect of the toad. It can be a very very useful crowd control and crowd placement since it does the very convenient task of pulling targets to it. If you want to get rid of the swallow effect , that would be ok with me, but I am not wanting the elimination of the toad pulling targets to it. Oh, and w/e you do, DO NOT, please, do not get rid of the dmg effect or debuff which targets incur after the toad pulls it.
Diablo 3 1.0.4 Hardcore Inferno solo Witch Doctor build from Bob Thewitchdoctor!
Since I'm now playing around in inferno and the patch is out buffing everyone and everything, I figured I'd go over my build for playing a solo witch doctor in ...
I've recently swapped over to a pet/zombie bears build that is working
pretty well. It's gotten me into the first parts of Act 3 at least. I also
have been talking off and on with another WD who is using a circle of
life/sacrifice build that is blowing everything up. lots of options with
the WD class, it's pretty cool.
I use 'R' for a couple reasons. First, it's easy to get to. Mostly though,
waaaaaaaaay back in the day I remember R always being the default button
for replying to whispers from people in WoW and it always used to give me
trouble, so for years my reply button has been 'Y' so I just continued that
over into Diablo 3.
Oh I suppose, because you asked so nicely. Keep in mind that I try to only
use the gear that drops, I don't really buy stuff from the AH. It won't let
me add it to the comments section so I added it to the video part instead,
click the link in there.
Yeah, I've tinkered with rain of frogs a tiny tiny bit... but it's been
awhile. Maybe I'll give it another shot, I've had a couple different people
tell me that rain of taods is awesome, might be worth a look.
I would go with the pet build that I have going. Pets got buffed so much in
1.0.4 that you can get further into the game by using them. I've been using
the pet build for the last 2 weeks or so.
You have very funny way of talking (no, it does NOT sound gay, as you said
in other video that some ppl say it sounds so?) - it is very funny and I
like it hehe.
Look at what I originally said.. I realized you posted before the new
patch, and now that the patch had come out, and this comment was high up on
this video, figured I would post that, with the new patch, this works well.
I was giving feedback in regards to the new patch and this spec. That was
the point, was to update what previously might not have worked to say it
works now. You just got mad for no reason, so I said you were super cool to
try and make you feel better. cookie - (>^-^)> (::)
Why do you use Big Bad Voodoo when it can only be used 15% of the time...
If you can survive 85% of the time without it then why have it in there? I
would also find myself saving voodoo for champion packs to try and get a
better use out of it but then I had to spam spirit walk to get the benefits
of vision quest. I like to save spirit walk as an escape. In your comments
you considered replacing Grasp of the Dead with Soul Harvest. Why not keep
grasp and replace voodoo? 2nd Opinion?
neone who spends money on a game needs to learn what a game is. buying ur
shit defeats the purpose of playing a game entirely but ya neways. ya
showing stuff in act 1 aint gonna help. since neone can do act1. and if
they can't they need to play more. but ya ima put my barb gear which luckly
has intel on it. luls, and try it out act 4. hope it works cuz a w d with
the same amount spent in gear as a barb will clear alot eazier. and since
my barb is technically more geared then my wd.
Burning Dogs and Big Stinker also work very well with life on hit. The
additional weapon dmg that ticks scales very well with loh. they both have
good Cooldowns and work well with VQ builds. Even if the dogs only last
15-20 secs before being annihilated during that time you regen immense
amounts of health. the big stinker can last a pretty good while, usually
past its cooldown. U essentialy get more CC and more life back with burning
dogs then with hex/hedge magic.
Just killed Diablo using the tank gear and a modified build with plague of
toads and haunt, and spirit vessel replacing bad medicine. Took me well
over 20min, over 20 potions but did it in the second try, just plain
survivability and decent equipment (55k hp, 11.5k dps, 600 resi, 1.5k life
on hit, 1k life per sec). If your strategy above works, a vid would be
awesome. I relied on poison darts/bear build for most of Act 2/3/4 bosses.
Cheers
Strength is far from useless for this build as it increases armor. As a
tank WD that can solo act 3/4 in Inferno Vit/All Resist/Armor are some of
the most important things you can look for. Also you can manage without the
Justice Lantern and Helm of Command if you go Bears/Acid Cloud. Bears for
damage and Acid Cloud for LoH "oh crap" moments. Two different builds but
both of them are tanky and both want same stats
Quick heads up, damage done by monsters overall has been reduced (Act2,3,4
Inferno), potentially making it possible to sac some resist for DPS stats
which will be nice with enrage timers. I will test this and get back to
everyone. Also with the IAS nerf this should be an even more viable build
as that stat is generally ignored for this build. Just stack more regen and
LOH with crit DPS stats potentially.
Good video, nice explanation of the effectiveness of the "Tank Docta". One
question, however, have you tried any other Passive skills in this build?
It seems like Vision Quest is a little unnecessary because you don't have
any real mana intensive spells. With this build and your regen
capabilities, I would think Blood Ritual would be a good substitution.
(Just my opinion, of course)
Yes, but you can also keep vision quest in effect by spamming soul harvest
instead of voodoo, just like the other skills in this build, and you can
receive the benefits of it 100% of the time. Soul harvest gives you a
damage buff plus the benefits of whatever rune you choose. Its just another
way to look at it. All comes down to play style I guess. Either way, this
is a good guide.
In addition to my other comments, hedge magic seems worthless, such a small
heal. Hedge magic heal is about the same as 1 to 2 hits if you have decent
LOH. Kind of worthless with a LOH build. Jinx seems more viable with the
20% increased damage. Very nice with packs since you still get the CC and
you are essentially spamming AOE with this build so you will hit the Jinx
target.
Liked the vid and am trying the spec, but have a couple of questions. Grasp
of the dead with unbreakable grasp does not seem to make sense. The extra
slow seems to be more for a kiting build not the tanky build. Wouldn't Rain
of Corpses be a better rune for the LOH? Big bad voodoo is nice for the
vision quest, but would fetish army be better for the dps?
I can absolutely vouch for this build and gear style. I geared myself very
similarly, but slightly better over all stats, and solo'd azmodan standing
in everything and got halfway through act 4 solo pretty easily without
having any problems with health or anything. This is with the new patch,
works very well now that there are no enrage timer.
Ok wow, alot of views. I will make an act 3 video with as many different
types of packs and trash as I can today with this gear to show how it hold
up in act 3. It should be up today or tomorrow so keep checking back. This
works ok on act 3 but act 4 I probably need another 5k DPS and 200 resist
all to really be viable.
This was my thoughts as well, I had basically stopped playing due to WD
being so terrible. This gear was pretty intense a few months ago, and I
still couldn't really blast through act 4 the way I wanted. Now with no
enrage timers its a joke. Now that 1.0.4 dropped I have been messing with
my WW barb actually
Hi there, have you heard about "D3Max Out Turbo" (search on Google for it)?
On their website you can watch a nice free video showing the right way to
speed run Diablo 3. This made it possible for Pete to speed level in Diablo
3 and max out his character very fast. Perhaps it will work for you too.
Diablo 3 - PS3 - HARDCORE Witch Doctor Inferno MASTER3 (MP8) Ubers/Farming Skills and Items
Check out the stream at //www.twitch.tv/rankil This is a breakdown of the skills and runes I use to do Master III ubers and farming runs in Diablo 3 for the ...
Go into the game options, gameplay, then you will find a check box for
"elective mode" and this will allow you to put any skill in any slot. Will
also allow you to pick multiple skills from the same category as well.
While you're there, put on the advanced tooltips to get more detailed
information on the skills and abilities.
Hey, I have diablo 3 on the ps3 as well. could you possibly play diablo 3
with me on hardcore mode? I have a level 6 monk. I would love someone good
to play with. My PSN: MangBakkLau
Hi ive got 2 zunimassa stuff that you dont have and you got 2 that i dont
have as well. i can make copies for my items, can you give yours 2 and ill
give mine 2 zunimassa stuff?
Yes please help me understand. Ive been trying to beat the game on Hardcore
Inferno Master V and the gear that drops is USELESS against any boss...any
thoughts or advice?
Ive already beaten the game on normal with a berserker (compared to you uys
im not even a novice), you mentioned something called paragon, whats that?
this builc can work on inferno but only up to id say mp5
Diablo III Builds: Witch Doctor "The Rainman"
This goes over the build (and its variations) I used to beat most of the game leading up to Inferno. My hope is that this will help the Witch Doctors out there that ...
nice build but i've found while leveling that this might work better:
corpse spiders, rune: widowmaker(mana)/zombie charger rune: wave of zombies
(HUUGE dmg melee range)/spirit walk rune: honored guest(extra mana)/zombie
dogs rune: life link(very little damage to hero)/gargantuan rune: restless
giant(good dmg & tank)/soul harvest rune: siphon(mana) also, Fetish
Sycophants, (good dmg + fooder) Spirit Vessel(more escapes & saves ur life)
& Zombie Handler(less dmg taken + better tanks) try it out!
This will not work later in inferno just with out cheat death you will just
die easly, also vision quest is almost a must to all builds, i don't
understand why you use 2 abilities that are very cheap on mana (rain of
toads and dart) i levled with splinter darts + locusts swarm with
pestilence, this worked awesome during whole hell act 3-4 since locusts
swarm spread to everything, a very overlooked ability. at inferno act1 just
go zombie bears, no point not to. later in the game join pugs :)
9 second inferno butcher kill and 1 hit inferno butcher kill ARE all
feasible for people to "showoff" how fast they kill butcher. Yes, there is
a 1hit inferno butcher kill vid here on youtube, go check it out. In
reality, You cant really farm up to 5nv in inferno with Z bears because of
how fast your mana depletes even with Vision Quest...Well, Im sure you
could, but you are definitely gonna take longer than a WD thats on darts..
As boring as it sounds, splinter darts are the way to go.
Personally, Ive been farming Inferno with WD, you dont see a lot of WDs in
inferno.. And boy are my pals glad for the Crowd control i provide, with
hex, down to confuse and even fetish army acts as a form of CC. Current
build with WD is at 35k DPS, 52K health and 55%DR with around 50-60%AR.
Build your WD as a tankish dpser, dont do it like a glass cannon.. IT is
not feasible. I breeze through act 1,2 of inferno.. still die a little in
act 3, and I dont bother farming on act 4..
You're comparing MOBA's to Diablo III, a hack and slash game. MOBA's are
competitive player versus player games; they only have a few buttons, but
also an in-depth metagame. They require you to master the skill sets of
many champions/heroes + learn how to counter literally 100+ others
depending on the game. They also require you to work with a team of
players, learn maps + game modes, and dozens of other mechanics.
Hey D4NNYB0Y1066, My build is basically the same as yours but i'm a lvl 54
WD. My equips gave me a total of around 47% mana regen so I can abuse
Vision quest with this build. Primary is Poison dart/Splinters, secondary
is Zombie charger/Zombie bear, Soul Harvest/Siphon, Big Voodoo/Rain dance,
Gargantuan/Big stinker. Passive is (Vision Quest) (Spiritual attunement)
(Spirit vessal).
dude vision quest is 300% mana and all u need is 4 cooldowns at a time whch
case i use hex/soul harvest/bigbadvodoo/gargantuan/plague of toads/zombie
bears i only have about 500 life per hit and 500+ all resistence basically
and can survive against elite mobs in a1 solo without any other teammate
with me life per hit combined with plauge of toad is boss
They are popular games that millions play and enjoy, and have absolutely no
negative critism. They all require big amounts of skill in order to advance
in but they are played with few buttons, so what? What do I care that you
don't play any of those anyways, I proved my point, games with few buttons
can be challenging and worthy of being played.
Depending on which act you are on, you switch your skillset to either a
more defensive or offensive build. Spirit walk is an essential active skill
throughout. Passive skills can be set at Spirit Vessel, a 2nd life always
works here, Jungle fortitude, just because you get 20% DR and pierce the
veil for a good additional dps increase.
A patch increased gratly the mana regen. Now I can cast rain of toads
forever: my mana regen faster than it is consumed. I use spirit walk too
with the extra time rune. It's the more useful skill by far, + spirit
vessel passive. I use zombie bears to explode enemies in melee range. And
when thing gets really ugly I use fetish army.
Despite that plenty of people have no interest in MOBAs, and they (MOBAs)
absolutely have received their fair share of criticism. In other words you
are comparing apples and oranges. A few buttons can work in some games and
fail in others. If a player dislikes that style of gameplay that is their
prerogative. Fun is subjective.
Why is EVERYONE such sheep and all go for that overrated Zombie Bears? Has
anyone really tried the Acid Rain [blob Rune]?? It is almost the same OP
dmg AND you can stay @ range... my build for inferno act2+ is
Spiritwalk/Soul Harvest/Mass Confussion/Hex and then Mouse Firebomb/Acid
Rain. Works very very well.
The reason I chose spirit vessal is because I will always have Big voodoo
and Gargantuan on cooldown. So before a fight I just activate Spirit walk
and then soul harvest to have that window of 4 cooldowns for vision quest.
That's where Zombie bear spam comes in for the mob kills. :D
oh this is fun ... man I would love to see how hard you droped back to
reality when you started plaing inferno ... nice vid for peps that can't
put 1 + 1 together and find out how they can lvl up without ddropping dead
24/7 *sorry for the english, not my first or second language ^^
I'm in inferno act 1, and I just switched to this build (bears and hex as
primaries). I still have an incredably hard time with rares and champs. Now
I have a lot of attack speed % to buff my damage, but does that mean I use
way more mana and use my abilities more often???
Diablo 3 Fetish Horde Greater Rifting Witch Doctor Build 2.2.0
Fetish army horde melee pet build! Support Meh! https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YR9DTAJTY2EF2 My Website ...
Hi mate. Sorry for my english... But! I play as a wd like 300hrs and my max
hit with full zunimassa is only 90mln on 530 paragon and 1,6 mln dmg. How
is it possible that u have that kind of SICK dmg?! And second q,why ur mana
is all the time on full? I hit haunt like 20 times and have 0 mana :( Great
video! Cheers mate.
Hey I'm new to Diablo so I just barely started playing this class. I like
your build but i don't get how you put your skills that way. Aren't you
supposed to have a primary like jar of spiders or poison dart? Why do u
have two defensive?
You can turn on elective mode in the options menu probably under gameplay or something it allows you to run any skill in any tree so you can run all primary and a secondary if you wanted but it would be dumb. It can create some crazy builds.
+Christopher Kent Do you have any evidence?"As with some other Cold skills, Haunted enemies are Chilled by 60%, as long as Elemental Damage type remains Cold." - //diablo.wikia.com/wiki/HauntIs this information incorrect?
+Vladimir Sabo Yes, Haunt does proc Bane of the Trapped; don't give our fellow WD's the wrong answer! The Chill effect from the base Haunt spell remains, no matter what Rune you select, even when the elemental damage type changes.
Click here to see if your channel qualifies for RPM Network/Maker Studios: //awe.sm/fEaUn This is a video I made by request. Feel free to let know know ...
Hey, have you heard about "D3max OutTurbo" (just search on Google for it
...)? There you will find a good free video explaining how you can speed
run Diablo 3. It made it easier for Jack to speed level through Diablo 3
and thus max out his character very quickly. It may help you out as well.
Another strong substitute for corpse spiders is the Firebomb with the
double bounce and replacing horrify with the Spider queen. If you do this
it's more of an aoe build and it will demolish Act 1 with ease. The
hex/horrify/wall come in handy in the later acts for survival though.
I'm a huge fan of Soul Harvest with Siphon actually. It wasn't until I ran
groups that I subbed out for Horrify actually. For solo play it's a little
risky at times but it's completely viable if you ask me.
Im WD act 3 inferno half way thro and way to go is: 1. Zbears 2. Dart(Mana
dart/ splinters(for boss battles) Reason for mana is zbears 3. Spirit
Walk(healing Journey b/c u need every bit of hp u can get ) 4.Grasp of
Dead(Unbreakable grasp slow down you enemies and really short cd so u can
keep using) 5. Soul harvest(siphon,agan health and more dmg) 6. Wall of
zombies(barricade, when your running from elite pack u can block hall
way,not letting them pass, and spam zbears,) Visionq,Spiritves,viel
I'm mid Act 2 and I'm really liking my current build. I mod it for boss
fights, but I can normally take on most elites without issue. Splinters,
Unbreakable grasp, Fetish(Devoted or ambush), Z Bears, SW- Jaunt,
SH-Siphon, Spirit Attune, SV and VQ. I rotate between Spiritual Attune and
Veil, but I notice that having a few more bears is doing more good than the
extra damage. I also prefer having Splinters instead of another CC, though
I'm considering wall. I also switched to a lot of mana regen.
Im clearing act 4 inferno atm with my WD, i got 48k dps 17k hp. imo its a
better idea to go for damage since in inferno u get 1 shotted either way. I
was using a locust swarm/poison cloud build for acts 2 inferno, and it
worked really well. I have experimented with lots of builds, and the skills
i find irreplaceable are shadow walk, dart with splinters, and the passives
pierce the veil and spirit vessel. Latelly wall of zombies with Pile on
works miracles for me, i definitelly recomend it.
my build that does pretty well if your careful: left click-
darts/splinters, right click- zombie charger/bears space bar-spirit walk/
healing journey "a" key- soul harvest/vengeful spirit "s" key- big bad
voodoo/slam dance "d" key- fetish army/fetish ambush passives: gruesome
feast, spiritual attunement, pierce the veil use spirit walk offensively
into pack, get 5 souls and zombie bear them/ dart em. use voodoo and fetish
for specials/elites. its worked for me so far, not into inferno yet
Ever since the game was released I've been playing WD the most, since all
my friends took the other classes and witch doctors look kinda awesome.
Well, I don't mean to say WD's are bad, it's just that all the effective
builds are so boring to use in inferno. Either vision quest zombie bears or
CC and dart spam (fft fft fft). My solution to this problem was simply to:
level a wizard to level 60 and hand over all the gear. Here I am as a lvl
60 wizard having way more fun and an easier time.
It's nothing if you have it or more :P but I don't. And damn I need moar to
get my inferno staff of whimsyshire. But grinding for grinding's sake is
something I've always hated. And no, I've never had to do it in Diablo 2
(and no, I didn't use any hero editor either). Also, I finally got a
legendary drop with my wizard that she could use only to see that it was
not as good as the blue single handed weapon + rare shield. Oye... and also
find there are a TON on the AH and sells for crap.
pets needs defensive stats to make em viable in inferno.. i made them
viable in act II and a bit in act III by having 12k armor buffed by 100%
armor buff horrify rune 30% dodge chance unbuffed 700 resist all unbufed
2872 life regen per second unbuffed.. 48khp with life regen big bad voodoo
they could tank in act III to a limited time enough so that their cooldowns
would be over for me to resummon.. cost of gears? 120 million .. so yeah it
takes alot to make pets viable right now
WD are awesome. Soul Harvest is the most useful spell they have. The darts
are amazing if you have the splinter rune. Zombie dogs are good, so the
enemy attacks them instead of you. Bats or Locust swarm are worth having.
For soul harvest, have the first rune for it. Have the suicide zombie or
what ever it's called. And there you go, a pretty good WD. Soul harvest is
so good and useful. Make sure you have a lot of intelligence for stronger
damage. :)
" us.battle. net/d3/en/calculator/witch-doctor#afUdZP!fUe!acZZab" Here you
go :) The difference is you will need to pop your cds more often to get the
Vision Quest buff, but this also gives you the power to use more skills
more often If you get in trouble. That means you actually can change the
direction according to the champion groups somehow and your mana can be
stable. Oh btw stack attack speed for splinters to summon more Fetish
Sycophants.
Nice, honest video. I use the same build with the locusts except I swap
acid cloud for Hex, which is a pretty good and reliable CC for mobs that
get too close. It would be great to see experimentation with gear
combinations that focus on resists, vitality, DPS. I spent money on resist
gear, but the returns were minimal. I hear of zero resist WDs doing well
with a DPS focus approach.
When your starting out in inferno pretty much do all you can to survive and
worry about damage when you can afford/find better gear. Once you begin
doing decent damage combine this with life steal and you will be surprised
about how much your bears can heal you. This will allow you to maximise
your damage while also tanking you WD. Let me know what everyone thinks :)
i use this build: poison darts with splinters firebats with dire bats
spirit walk with honored guest soul harvest with siphon wall of zombies
with creepers gargantuan with bruiser this build i have come to act 3 now
and i have about the same dps as you this is my recommendation and make
sure you are prepared for act 2.... act 2 is a whole other world than act 1.
They nerf Wizard, but ya :\ blah. Wizard's Arcane "OP" aspect wasn't even
really OP, was just strong vs slow heavy hitters, against fast weaker
hitters or against it failed hard. Bleh Blizzard. But ya, already starting
my WD leveling (not just cause it will do a ton better in inferno, but
cause I actually do like minion type heroes :P I miss Necromancer).
im usually going for spirit walk, wall of zombies(barricade) fetish army,
voodoo, splinters, and locust swarm. Depends on the situation i swap some
skills around, if i am not playing in a party, i might replace voodoo for
something else, if i need more AoE i replace fetishes with poison cloud etc.
I'm currently playing a Witch Doctor and I'm only level 42 on nightmare...
Not having a hard time or anything I'm just having mana issues. I can only
cast about 7-9ish Direbats before I'm oom (unless I cast Big Bad Voodoo).
Should I be using Mana regen items or is it just because I'm a low level?