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How to edit esp files skyrim Videos

Skyrim Modding Tutorial - Merging mods with TES5Edit

This video was recorded during a live stream at //www.twitch.tv/plaguehush During the tutorial I cover the process of merging .esp files from Skyrim mods ...

User Comments

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I'm wondering... If I merge several mods with separate Mod Configuration Menus (MCM), will that affect the Mod Configuration Menus of those mods once they are merged? Also, I'm a bit conserned of the load order. Let's say I have organized my mods using LOOT, and decided to merge a number of mods that has various places in the load order. Would that affect the stability of the game? And what if I were to add a mod that LOOT would suggest moving somewhere between some of the merged mods if they had not been merged? I'd be very grateful for any helpful information and assistance in this matter. :)
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it depends where are the master esm/esp do a list of all your master esp/esm & slave esp and chose what mods you merge together and where do you put it in load order, and don't forget you can still use LOOT
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+lionel villemagne Thank you, I figured it Would cause issues when merging mods with separate MCM menus. I'll just avoid that and stick to merging mods without them.As for the load order I guess a good idea would be to just place the merged mod packs somewhere in the top then?
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+André Karneke If you merge several mod using MCM menus there will cause bug, they need to be in seperated esp or if you have the knowledge of modding you can make your own patch but it's not a good choice.For the load order it depends on the type of mods you use, if you use mods that just add weapons or food without using ressources from other mods it's fine, but if some of your mod requires for exemple: "weapon_ressources.esm" the merge patch need to be loaded after weapon_ressources.esm
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While I appreciate this video and the efforts that went into making it, you could probably have cut it down to a 5-10 minute video by cutting all the unnecessary and redundant info, reading text out loud and mousewaving. :/ I mean, it takes 11 minutes before you get to the topic of the video, and another 5 minutes on top of that before you begin the actual tutorial. That said, thank you for the tutorial, even if it ended up being a bit long-winded. :)
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+Naima Ramiréz For you it might be long winded but for some of us it great to have somebody go over EVRYTHING instead of a speed read half baked miss thing out asume people know stuff tutorial
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Is there any downside to turning 255 mods into one esp?
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+smeagoloco Yeah, I figured. I managed to merge 255 down to 171 though, haven't seen any ill effects.
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yes, for one, merging mods that are masters for other mods bring a ton of extra work, second, that idea is not realistic and doing so will probably not make your game more stable
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Hey, what about doing a similar tutorial for Oblivion merging? :P Or is it the same?
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I like that to know too!

Skyrim Eps: 4 Dragon Killing

Skyrim Eps: 2 The Real Start

User Comments

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umm the waviness was meant to be there. Edit: no its not i have no clue what happen but i will see what i can do to fix this

Skyrim Eps: 3 Being a Wimp

Skyrim - Merge Plugins xEdit Script v1.7

Merge Plugins Nexus Mods page: //www.nexusmods.com/skyrim/mods/37981 TES5Edit 3.0.33 download: //afkmods.iguanadons.net/index.php?

User Comments

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If it say "All Done", does that mean there are no errors or are the lines below errors? (the ones that start with "Quest", I copied a few more lines just because) [00:21] Background Loader: finished [00:00] Checking for Errors in [05] BasicUIandFixes.esp [00:00] DB10 "Death Incarnate" [QUST:0003CEDA] [00:00] QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: NPC_ [00:00] QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: NPC_ [00:00] QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: NPC_ [00:00] QUST \ Objectives \ Objective \ Targets \ Target \ Conditions \ Condition \ CTDA - \ Parameter #1 -> Found a NULL reference, expected: NPC_ [00:01] All Done!
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ok, thanks, I'll play around to get rid of them.
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+Vicar Tobias - Host of Dreams and Keeper of the Nexus Those are errors.
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am I mistaken or 1.9 only copies records as they are, meaning that if the formID is the same it creates bugs it is still good to merge mods that are intentionally created with no-overlapping formIDs like combining the different esp. from the same mod... Now I copy weapons manually... and restore the structure of course.. Why Renumber conflicting IDs doesn't work?! can it be 'Batch copy assets'/'Extract BSA' when there are none?!
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+Matortheeternal I was merging with all mods selected, so maybe that's the reason...
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+Ivan Bnv no, renumber conflicting does work.
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I'm getting missing masters errors. But all of the files are in the patch that have dependencies. I got it high in the load order and tried it last too. All the mods in the patch are unchecked.
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+TimboSlice083 it just happened to me too with TES5Edit... It failed to remove one the dependency for one of the source patches, but this you can easily do yourself... on the patch, you click on File header, then find the master that you don't need and on the 'Master file' field right-click and select 'Remove', close and leave the tick...
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+TimboSlice083 Missing masters from what application? xEdit? NMM? MO? What are the masters of the merged plugin? You can view them in multiple applications including xEdit. This is something you can troubleshoot yourself! :)
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you were all like you should use MO cuz it's better than NMM the second later you are like MO it's required.. that was confusing
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+Greatriver Sorry, MO is required for certain features to work, but you can still make merges with NMM.

Skyrim creation kit tutorial - Exterior Bards

This is the first of my own creation kit tutorials. Download link below which has required files and a Test .esp for demonstration purposes only. I have requested ...

Skyrim Tutorial | How To Install Dovah Nakiin ENB

Installing Dovah Nakiin ENB [version OMEGA.fix] step by step - Following the Dovah Nakiin ENB Nexus page installation process section.

User Comments

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Very good explanations. I'm just using ENBseries right now, but will try ENB preset later, if my computer can substain it. Do you think this ENB preset would fit good with STEP Project 2.2.9.2 (which I'm using with its 300 mods)? Do you suggest "Natural Lighting and Atmospherics for ENB" to run with it? Es-tu l'auteur de ce mod? PS: Je reconnais ton accent québécois. :-)
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+Pierre G La valeur 8192 est calculée avec l'équation "Total Available Graphics Memory - 170" pour Windows 7 x64. Si tu as SKSE memory patch d'installé en plus de ENBoost, je suggère modifier la ligne "ExpandSystemMemoryx64" à "false". De plus si jamais tu remarques plus de CTD après avoir installé ENBoost, essaies de remplacer 8192 par la valeur de ta carte mémoire (2048) seulement si tu remarques plus de problèmes. Mais la façon que tu l'as calculé est très bien. :)
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+CHABAL Un conseil à te demander. Est-ce que tu laisserais VideoMemorySizeMb=8192 dans mon cas dans ENBlocal.ini pour un système Win7 x64 SP1, 8MB mem, GTX660 2Gb video card. Intel i5 2.67 GHz? J'ai environ 310 mods et quelques CTD occasionnels, sans liens directs avec mes actions dans le jeu, à part quand je retourne (quit) au menu (problème récent). [MEMORY]ExpandSystemMemoryX64=trueReduceSystemMemoryUsage=trueDisableDriverMemoryManager=falseDisablePreloadToVRAM=falseEnableUnsafeMemoryHacks=falseReservedMemorySizeMb=512VideoMemorySizeMb=8192EnableCompression=trueAutodetectVideoMemorySize=false
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+Pierre G haha oui je suis Qc. Natural lighting and Atmospherics for ENB est plus léger sur le système et il est vraiment beau. Beaucoup de ENB sont basé sur NLA ENB. STEP Project est vraiment un idéal général pour Skyrim. Surtout pour Skyrim vanille. Si tu veux un ENB preset avec ça, certaines valeurs/paramètres devront être modifiées telles que "iMaxAnisotropy=0" et "iMultiSample=0", ainsi que "bFloatPointRenderTarget=1". Si tu n'utilises pas de ENB preset, juste Skyrim vanille, ces valeurs seront par exemple, "iMaxAnisotropy=4 ou 16" (plus la valeur est élevée plus c'est demandant en performance), "iMultiSample=2 ou 4 ou 8" (plus la valeur est élevée, plus performant) et "bFloatPointRenderTarget=0".Dans le fond "bFloatPointRenderTarget=1" active le rendu d'un ENB et si ca valeur est "0", meme si le ENB preset est installé, il ne sera pas rendu. Les deux autres paramètres mentionnés ci-dessus sont mis à "0" quand un ENB preset est actif car le ENB va remplacer ces paramètres par d'autres effets visuels plus demandant. Pour éviter conflicts, on les mets à "0" le moment qu'on utilise un ENB preset. Et pour finalement répondre à ta question, le guide STEP project est très bien construit pour n'importe quel "setup" de Skyrim avec ou sans ENB preset. :)Je n'ai pas de mod actuel, mais j'ai quelques projects en cours. Si tu as besoin plus d'infos, n'hésite pas à cogner à ma porte! :)J'ai aussi quelques vidéos qui ressemblent à STEP. :)
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Very detailed, thank you Chabal :):) someone asked me about video Installation process.. Hey he's already here
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+CHABALMost of them yeah I think start from version Delta. on last page (older pics) you'll see about 28 pics from TAZ enb
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+Machok Skyrim Are the pictures from your ENB only? :O
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+CHABAL Love it too it's from mustash flickr https://www.flickr.com/photos/134884636@N07Yes your video will really help lots of people. I'm working on update version right now hope I get enough time to complete it
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+Machok Skyrim Thank Machok! I always get nice feedback from you. :) My longest and most detailed ENB tutorial so far. I'm proud of it. By the way, I love your picture of the nordic helmet on water for Dovah Nakiin ENB. :)
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