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Xna Tutorial, get text in an angle
I've made this little tutorial. How to get text in an angle in Xna. If you have questions.. Feel free to ask MVG Vinrob.
XNA Lara Croft Poses 2
New poses I made with the XNA Lara program by Dusan. If you would like to download this program and its features its free and pretty cool, here are the links: ...
@DEATHREAPERZXT Yeah I don’t remember sorry, but some of these I even found
going on Google and searching 'xna lara models', but if you’re looking for
the exact models I used I got the models from the forums and searching on
Google but changed the look of her clothing, the different bikini looks
were done by me and the original one is the white one.
Nice overal vid, but if I had to point out one area of improvement then it
would b with the first bikini pose....it didn't feel sexy to me but the
rest was good
A simple tutorial on loading images to the screen. You can get the software needed by using the power of Google. You can get Visual C Sharp Express 2008/10 ...
Demo: //uploaded.to/file/km77q9 its not stv :( flamerflave i hate u -.- ^^ demo is free for my subscribers.. only for my subs.. thx4sub x3 ;D not a subscriber?
yaa aber man brauch erstma ein paar damit die andern ueberhaupt mal auf
meinen channel kommen ich mein die muessen mich ja auch irgendwie finden um
meine videos gut zu finden ;D
In the second part to this two part series I finish up by going over how the AnimationManager works and get everything working. Download Link To The Full ...
If you don't really care about precision, getting the current frames
rectangle and checking for collision is fine. Instead of trying to
'predict' the future, use a larger bounding box to check whether something
is getting close enough to worry about collision. Once something is
colliding with that box, continue with your normal collision detection each
update, using the current frame of animation for that update call.
what if i wanted to do a seperate animation for running, jumping,
crouching,etc. and i had different sprite sheets for each, but i had a
character class where i made all of movement. would i have to create a load
content in the character class or should i simply have each movement as a
seperate method where they will be put in the game1 class update method.
The player class should keep an animation manager and some way to load
content, in the constructor would be ideal. This way when you create a new
Player()... the constructor loads the textures and then you just do a call
to the animation managers add function for each sprite sheet, passing in
the required data.
Great job, man - I love your videos. Probably the best XNA videos on
YouTube, and you're one of a few who actually knows what he's on about. One
off topic and very random question - what keyboard are you using?! It
sounds awesome, I presume it's mechanical. I hazard a guess at Cherry MX
brown keys?! :P
Great tutorial! Really good video quality and sound. You speak very clearly
and with a nice accent so you're easy to understand and you explain things
in a nice way. Would love to see more tutorials from you. :) Thanks
Heya. The download link for the project was an empty solution :( Any chance
you could upload the full project? Appreciate these tutorial series -
cheers for the effort!
I commented on part 1, but I just wanted to leave my praise here as well.
You're doing a great job! Keep posting quality videos like this, if you
feel like it :)