Hello!
I have a question regarding creatures with indestructible. IE. I have 4/4
indestructible - I cast Lightning bolt for 3 damage and than funeral charm
to give +2/-1. Does the creature is destroyed?
+SARMANTINE (Rich) Nope. When a creature from your deck goes to the graveyard, it isn't considered to have died. So it doesn't trigger anything involving creatures dying.
If you choose to reveal cards, you may play any or all of the revealed cards with the same name as the spell. Any cards you don't play, including those with the same name, will be put on the bottom of your library in any order
+Gathering Magic With how many enchantments, can a single creature be enchanted with. And when an enchanted creature dies, do both enchantment and the creature go to the graveyard?
For the Gruul's broodrush mechanic, what is the last point when I can
bloodrush my attacking creatures?
More to the point, am I able to bloodrush based on what they decide to
block?
+onewhosays goose After blockers are declared there is a round of priority before the game moves onto dmage. Thats the last time you can do something before damage. So,yes,you can decide to bloodrush after they block.
My friend says he "holds priority" which confuses me, even though this
helps a little, can someone explain how I interact with someone who is
"holding priority"?
+Jesse Yarbrough Holding priority means you want to respond to your own spell or ability at instant speed with another spell or ability. You can't respond to someone saying they are holding priority, but once they are done holding priority you can respond to whats on the stack.
so if my friend plays 4 creature cards at once tapping for all , can i
target my counter to any one or do i have to let each one resolve one at a
time cause he plays like lighting he will play every thing at once and then
tell me that they are all ready on the field and that i can only counter
the last one how do i go about solving this problem?
Thank you so much when ever i played with him it was all ways like a rhythm beat game i would ether get to counter or not, i was starting to think i was just slow. I really appreciate the clarification
+ma rk By telling him that he cannot do that and to please cast his spells properly. Unless all his creatures have flash and he explicitly states that he is retaining priority, it is impossible to cast 4 creatures at the same time. Even if all 4 had flash,no spell resolves unless you say it does. Magic is not a game of fast talk and fast actions to get around the rules.
So... Once I had a match with a guy and I attacked with some creatures and
passed priority, he said "no blockers", waiting for me to use some instant;
then, since I had no card to play or ability to use, I have gone straight
to the damage step, but he said like "wait, I'll kill one of your
creatures". Can he do that? If he has no blockers and I don't use a card or
an ability, is there any time he gets priority again before the damage
step?
+Felipe Eduardo Yes. The game only moves on once both players have passed priority without doing something. After blockers are declared there is a round of priority before the game goes to damage. If you do nothing, he can still do something before the game moves onto damage.
I've sort of a broad question that I don't feel like this video answered.
It's when a player chooses to hold priority. How does that work?- when and
why would it be advantageous to do so?
+GamersRelapse Courser creates a continuous effect that reveals the top card of the library, it's not a state-based action. Just thought I'd clear that up first. State based actions are things that the game does when certain game states exist, like losing the game for having 0 or less life and things to that effect. After courser resolves your opponent will have priority to do something before you can do anything. They are not holding priority, they automatically have it.So they can play a land from the top of their library or from their hand and there is nothing you can do about it. You will have to wait until they explicitly pass priority or take another game action that uses the stack before you can Valorous Stance it.
Can you explain this scenario to me? It is my opponents 4th turn and he decides to play Courser of Kruphix in his first main phase. He has nothing to do after Courser enters the stack so he passes priority. I have no responses to the courser (yet) so I pass priority back and Courser resolves. Courser enters the battlefield making its state based action of revealing the top card active. Now here is my question is there a way for me to say... Valorous Stance the Courser before he is able to play a land off of the top of his library or a land from his hand. Since playing land doesn't use the stack would my opponent be able to hold priority until he plays the land and does some other action which gives me a chance at priority again or is there a window to respond to Courser after it has come off the stack and resolved?
+Edward Wither In this case what you did works, but not for the reason you think it does. Playing a land is just one of 7 "Special Actions" in the game that are outlined by the comp rules (Section 115). Special actions are things that a player can do when they have priority that don't use the stack,and they cannot be responded to. So when you play a land on your turn there is no passing of priority and your opponent can do nothing until you take some kind of action that uses the stack or you pass priority for any other reason. So in your case you said you're holding priority when the game really is already holding it for you and you just didn't know it =)
So I've a more direct question that people at my LGS weren't sure about. My opponent was on the play and had four lands in play one being a tectonic edge- it was my Turn four and I played my Tectonic Edge, holding priority- sacking it to destroy his Tectonic Edge so that mine would be in the graveyard before his could look for lands to Tec edge off. Was I correct about holding priority in this scenario as there was quite a big huff and buff about it. (It's a relatively small scene, so the judge is technically level 0 and I thought I was really right about how that's how it worked.)
+Edward Wither When a player chooses to hold priority they simply cast their spell or activate their ability and say "Hold priority". The classic example of when you need to do this is when you cast Infernal Tutor while you have Lion's Eye Diamond in play which is used in the Legacy Tendrils of Agony Deck. So Lion's Eye Diamond says to sacrifice it and discard your entire hand to add 3 mana of any color to you mana pool.Infernal Tutor lets you reveal a card from your hand as it resolves to tutor up that same card out of your library UNLESS! you have no cards in your hand,which in that case you can find any card you want in your library. So you cast Infernal Tutor and hold priority to sacrifice Lion's Eye Diamond and discard your hand,get 3 mana of any color and get any card out of your deck that you want.
I just want to clarify then that you can only regenerate once per turn?
So if i had a drudge skeleton with 1hp and it gets shocked for 2 damage. I
can regenerate it thus nullifying the shock and letting him live right?
But then he shocks the skeleton again, so therefore he cant regenerate
because it has already been used?
ok the "remove from combat" still gives me trouble. i have regenerate, i am
attacking, my opponent blocks and deals lethal damage to me. do i still do
damage to him? [no first strike just normal fighting]
+SkepticalAaron ah ok, so the 2/2 defender, that was regenerated and removed from combat, does not die by the 2/2 attacker nor does the defending player receive 2 damage.[with the exception of trample of course] "removed from combat" prior to the damage phase is what confused me.
so were does the attacker's damage go? is it assigned to the defender who has been taken out of combat by the regen shield/bolt stack.upon activation/completion the regen shield will remove the defender from the combat.since the regen shield took it out of combat, is there anything blocking the attacker?
+Dragon HearthX Not sure the senerio you are setting up. I'm assuming you mean you attack with a 2/2 and they block with a 2/2 and put a regen shield on their blocker and then you bolt their blocker and it regenerates-does the player take damage from your attacker? The answer is-it depends. Once an attacker is blocked it is blocked regardless of what happens to the blocker and won't do damage to the player UNLESS that attacker has trample.
+Dragon HearthX Yes, your creature will still do damage to their creature. Regeneration only happens if the creature would die. Removes from combat only means that if it was regenerated and is in combat in some way it will no longer be in combat. So like if your 2/2 is attacking and blocked by their 2/2 and you put a regeneration shield on it and then they Lighting Bolt it, it will regenerate and be removed from combat so it will not deal damage to their creature.
You said earlier on the vid that when 2 spears that deals 3 damage each,
the creature regens on the 2nd spear remove all the 6 damage. How come the
experiment one doesnt remove the 1st shock damage?
+The Goodie Men the rule book says " Regeneration is a destruction-replacement effect. The word "instead" doesn't appear on the card but is implicit in the definition of regeneration. "Regenerate [permanent]" means "The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and tap it. If it's an attacking or blocking creature, remove it from combat." Abilities that trigger from damage being dealt still trigger even if the permanent regenerates." the rulebook says remove all damage marked on it. if experiment one regen. does the 2 damage of 1st shock be removed because if it was removed then even though experiment one became a 1/1. it will not die... sorry if I don't understand.. please explain it to me cause I have a deck full of trolls hahaha
I don't get it. Because he said earlier on the vid that the damage of the 2 spear was remove when it regenerates on the 2nd spear. Then why does experiment one still have 2 damage on the first shock if it regens on the 2nd shock. I get that it became a 1/1 but earlier said that it will remove all the damage on the creature eve n it regenerates on the 2nd spell
+Ludwig Van Eugenio Well, Experiment One has to remove the +1/+1 counters as a cost to regenerate, so before the ability actually resolves, removing the first Shock's damage, Experiment One dies because it becomes a 1/1 with 2 damage already on it.And even if regenerating it after the first Shock did save it from death and remove the damage, that would mean that the second shock would kill the Experiment One anyway, since it had already used its "regeneration shield."Hope this helped.
This weekend in San Juan, everyone was invited to take a three-question judging test based on the rules and rulings of Magic. Answer questions correctly and ...
LOL i thought that if you didn't have even a single card than the ones you
had register at the beginning you get DQ.i mean its reasonable i just
always thought that in Pro Tours thing were too strict.I have a question
what dose it takes to become a Judge?And as for the second question its
easy.You say that "If a creature is removed from combat with any effect
other than Exile,Return to Hand/Deck or can't be regenerated then you can
regenerate the creature"(you can also add remove from the game)
@jwmints 1) Trample doesn't create blocking restrictions, it just means
that even if it is blocked it can still do damage if there is any left
over. This question was about ways to get around blocking, trample doesn't
do that because it can still be blocked. 2) You would probably need to
elaborate more on this but I would also say incorrect for this one because
regenerate only effects it if the creature is killed or sent to the
graveyard and not just removed from combat via a bounce spell.
@GreeckGamer I think you're overcomplicating it. How about a simplified
version like this: If [permanent] would be destroyed this turn, instead,
remove all damage from [permanent] and tap it and remove it from combat if
it was attacking or blocking. Of course the legend rule and sacrifice
effects among others, are different.
Yet again perpetuating the misunderstanding that the planeswalkers work
according to the legend rule. They don't! The legend rule checks whether
the name of the permanents are the same, whereas the planeswalker rule
checks whether the two planeswalkers have the same subtype. TOTALLY
different.
@GreeckGamer So the final answer is this: "If the creature is removed from
combat with any effect other than Exile,Remove from the Game,Return to
Hand/Deck or Can't be Regenerated you can regenerate the creature." I think
its a really precise answer.Any correction are welcome though!!!
Even though Exile had replace the sentence Remove From The Game they has
some deference s.For example the effect "Play a card from outside the game"
dose not apply for Exiled cards.I think at least....
Um... the legend rule, the planeswalker uniqueness rule, the world rule,
and the 0-toughness rule don't destroy cards, they just put them in their
owner's graveyards (and yes, I did check the CR).
@GreeckGamer The "Removed from game" zone is an "In game" zone. So you
would not be able to access that card with a "Wish" card for example. Out
side the game in a tournie is your sideboard.
@kevinkenny3 LOL man look everyone has its own explanation :).So for anyone
who has understand the rules can explains the rules on a his own way.For me
my explanation is good so....:)))))
you explained -4/-4 effects on regeneration, but what about undying or
persist ? is the creature considered a new creature, or will the effect
still be applied since its the same card ?
I assume you are talking about the Duels games that are on like xbox and steam. In my opinion they made things very confusing for new players by representing damage as so because that is not how damage works. taking damage does not reduce a creatures toughness, only things that give -1 or -1 counters do that,damage is simply "marked". So a 3/3 being bolted doesn't die because its toughness was reduced,it dies because it can only take 3 damage. A creature with indestructible still has damaged marked on it, but damage can never destroy an indestructible creature.
not even a different sequence would change the outcome ? i mean for example in the online games its clearly shown that the creatures event he indestructible ones take damage during the combat phase, if the hp would be reduced to 1 from damage wouldnt a -/- effect still kill it ?
No. Konda would be a 1/1 with 3 damage marked on it. Creatures with indestructible can't die to damage. something has to exile it or give it 0 or less toughness. Putting 2 stab wounds on would do it because that would give him -4/-4 reducing his toughness to -1 so he would die.
ah! also ... i have a question about indestructibility, i play konda and my opponent shoots it with a lightningbolt followed by a stab wound... would that kill my konda ( 3/3 -> 3/1 -> 1/-1 ) ?
Yes. For undying or Persist to trigger your creature has to be in the graveyard. Dying has rules implications because dying means to go from the battlefield to the graveyard.
Wrong video but if "timmy" comander is a sliver overlord and i manage to
control it, and "jonhy" already has 15 timmy sliver overlord commander
damage and i damage for plus 7 will he loose the game ? its the same
commander just controlled by another player!!
+Ol'Chickens Distillery (Rich) Yes, if it is the exact same commander CARD, then it kills him no matter who is under the control of that commander card.
When a noncreature card is caused to get a creature by a certain effect
(e.g. with Ambush Commander or Tezzeret the Seeker) is put into the
graveyard from play.
· Has the creature died? Does cards that care for that trigger?
· How long is it a creature when its caused to leave the
battlefield?
+Markus Muster (Rich) Yes they will trigger any "When a creature dies or leaves play" triggers. They always creatures until the ability wears off or until they have official been placed into another zone. So a Sol Ring that's a 5/5 Artifact Creature from Tezzeret's ability dies, it's a creature until it finally enters the graveyard. Then it's back to being whatever it says on the card, which for Sol Ring it's a non-creature artifact. BUT as that 5/5 Sol Ring Creature died, it died as a creature so any "creatures that die" triggers will trigger.
So @7:42, if I've followed your logic correctly, a token would not cease to
exist from an effect such as Conjurer's Closet. Since the ability resolves
all at once. Is this correct?
That's correct, but it can't re-enter the battlefield. "Why" you might ask? Because that's just what the rules say. So it will exist for a brief moment in the applicable zone, then go "poof".
Visit our sponsor CoolStuffInc: //bit.ly/1zcOZ1W Visit our official website: //www.gatheringmagic.com/ Link to New Mulligan Rule on the official MTG site: ...
+Christophe Paris Casual variants do still follow it, but only if you mulligan and have less cards than your normal starting hand. If you do free mulligans then you can't scry because you're not losing any cards in your opening hand. normal commander mulligans do make you end up with less cards than the normal opening hand so you may scry after you keep.
+Babby Yeah, I realized that might not be a statement truly reflecting what I meant to convey. What would have been better is something along the lines of "oh the days before high speed internet access in our pockets" as it appears the best of the best was 500kbps for the average consumer for the low low price of $80 in 97. So to correct myself "oh the days before the internet... was widely and satisfactorily available."
So what happens when you have a Willbreaker out, your opponent plays a
Gaea's Revenge and you counter it? Sure it will still resolve. But does
Willbreaker trigger and you get control of it?
At least in Magic Duels it does and no one knows if that's a glitch or a
legit interaction
This will make for some weird corner rules cases with Karn and "When you
scry do X" triggers.
I wonder if there's a way to win before the start of the first turn by
mulliganing after a Karn restart and winning off those triggers...
+helpmycatsonfire The mulligan Scry is part of pre game procedures. You're not going to get triggers off anything that happens before a game starts. Besides nothing is on the battlefield until the game actually starts because you restart the game and THEN you put all the Karn stuff onto the battlfield.
+helpmycatsonfire Not really before the first turn, but you could get a Knowledge and Power as well as a ton of mana sources off of you Karn restart to win in the first upkeep. Only if the mulligan-scrying happens after putting the stuff into play with Karn, which I'm not sure about.
+David Greene I would like it if it was scry 1 to the amount of cards missing from seven. So, if you mulled to five you would have two individual scry 1 effects.
(Rich) I went through this theory with the Cool Stuff staff and think the Mulligan Rule they have now is really good. It's because if you forget and just noticed but you already drew your first card, then all you have lost was a Scry 1. But if you change the number of Scrys with the number of mulligans, then it becomes less intrinsic thus the margin for errors is higher. That's my opinion.
If it was scry one that many times it might be fine however scrying 3 4 or 5 takes so long you have to plan out your entire next three or four turns in a reasonable time which is difficult while also trying to keep track of what your opponent might be able to do
+Crimson Vulpes The cards, at least for mono white, aren't THAT hard to find in bulk common/uncommon bins. I'm pretty close to having one, and now I want to grab some more of the banding wolves so I can splash green for things like Terra Stomper and get 8 damage through no problemo.
+SkepticalAaron And what about in other formats? Or just for fun. I want it back. But if they don't bring it back well it's still a good game and I can play it in the casual game.
+guyoflife It's a little too complex. Plus since limited formats are a thing it would just make the games drag on forever and ever and ever. Attack with a band-block with a band - nothing dies...do this over and over until time runs out. Super fun. Haha
Haha, you were wrong about bands with other legends
Adventurer's Guildhouse only gives green legends the 'Bands with other
Legends' ability and can only band with other legends that have 'Bands with
other Legends'. Not with any other legend!
+uruigi You can have as many bands as you want, but creatures can't be a part of more than one band at the same time. You can form a band with either of the following:1. At least 1 creature with banding, and as many other creatures with banding as you want, and up to 1 creature that does not have banding. (Having "bands with other" does not count as having banding for this purpose)or2. At least 1 x creature with "bands with other x" and then as many other x creatures as you want, even if they don't have "bands with other x".And when blocking, just having 1 creature with Banding causes all of the creatures blocking with that creature to be in a band with it. And that about covers it.
+Teddy Wait so if I visualize this:Theres one band of x creatures with banding and 1 creature without banding but has bands with otherAnd one band that consists of x creatures with bands with other that share the criteria of being able to bands with other.And these 2 bands you can overlap with each other to have one big band?Sounds like your cheating the rules right there.Or is it more like you have two bands that both share the same creature, being the one creature with bands with other?
+uruigi That's not what the rules say.702.21c As a player declares attackers, he or she may declare that one or more attacking creatures with banding and up to one attacking creature without banding (even if it has “bands with other”) are all in a “band.” He or she may also declare that one or more attacking [quality] creatures with “bands with other [quality]” and anynumber of other attacking [quality] creatures are all in a band.
I've always been confused by "re-directed damage". If the opponent is
trying to destroy my planeswalker by re-directing damage, do I have to
accept the re-directed damage or do I have the option of saying "no" and
take the damage as the card says? Because from everything I've read it
seams there is no way to counter this and that to me does not seam fair.
+lilly fly Its only non combat damage that can be redirected. Once you let something like a burn spell resolve then they can redirect and you can't do anything about it. If you don't want it to be redirected then don't let the spell or ability resolve if you have a way to counter it.
In EDH, what if i have a Teferi, Temporal Mage emblem on the battlefield?
Can my walkers now activate abilities on each of my opponents turns once,
since the abilities gain instant speed, or does the rule say only once
until the cycle of turns is back to me?
If i want to Shock my opponents planeswalker, do i have to tell him that?
Or do I just target him, wait for it to resolve, and then say i will target
his planeswalker?
+Joost Nauw Because Planeswalkers are not players, that's why its different. Shock says it deals 2 damage to a target creature or player, so those are the only two things you can target with it. then the rules say upon resolution any non combat damage dealt to a player can be redirected to a Planewalker they control. Fated Conflagration says it deals 5 damage to target creature or Planeswalker, so in that case you get to target a Planeswalker directly. You have to declare if you're attacking the player or a planeswalker they control with a creature because that's what the rules say you have to do.
+SkepticalAaron That seems lame, somehow. Maybe it's because I've never played it that way, but why would spells be different from combat when it comes to planeswalkers? I can't attack my opponent and then when he is done declaring blockers, tell him my unblocked creatures are damaging his planeswalker...
+Joost Nauw They don't get to know the information before it resolves. The player is the target and then as it resolves you can redirect the damage to the planeswalker - the planeswalker never becomes a target.
+rzasian no, if that was the case ea turn you lose any gained loyalty counters or if you were to remove counters you go back to your starting loyalty counter.
Yes.Some versions of Gideon, Like Gideon Jura do make you attack him with creatures though so its not always true, but generally, yes you can ignore planeswalkers if you want.
+Duc Son Le Yes! You can activate their abilities the turn they come in, but if you want to attack with a Planeswalker, like Gideon Jura, then you cannot because he will have summoning sickness.