The Elder Scrolls Oblivion - Umbra + Clavicus Vile (Part 1)
PBG goes to the wrong shrine, fights some scary new monsters, and delves into a dungeon! PeanutButterGamer's guide and quest to collect all the Daedric ...
Why the dagger ? Aside from it being lightweight, the attack speed is
useless since you're kiting anyway and hitting one hit at a time and in
fact, it's even worse for kiting since it has the shortest range of any
weapon.
+Denter86 Daggers are the best weapons if you have offensive enchantment on them (in Oblivion wepaon enchantments pretty much more than double the damage), since they are the fastest. On this video, though....no idea, the dagger is mundane.
Another player and I were discussing this on the UESP forums. He came up
with a pretty clever method for killing Umbra at lvl 1 on max difficulty.
(I can't take credit for this.) I tried it, and it worked. Create a bunch
of Damage Health poisons, as many as you can. At Alchemy 25 you can use
sacred lotus + St. John's wort. Hotkey the poison and equip your bow. You
can actually use the rusty iron bow you got in the tutorial, it doesn't
matter. Now stand on the ledge to the north, on the south side of the
railing, so she can't reach you. Start shooting her with poison arrows and
she'll run up and swing helplessly. The idea is to fire as many poison
arrows into her as quickly as you can. Poison damage stacks, so this will
wear her down rather fast. When you're lvl 1, her armor is only as good as
orcish, but is still stronger than anything else you can get this early.
+FrozenWolf150I did some testing to see how difficulty affects damage rounding and it seems that you're right, it doesn't. I made two axes:11 points of shock damage for 3 secondsand the other,12 points of shock damage for 3 secondsThe 11 point one killed a mountain lion in 28 hits, and the 12 point one in 26.
+FrozenWolf Thanks again for your help. I just did a little testing, and the results supported the idea that it does round down for spell effectiveness. With 95% spell effectiveness, a spell with 21 points Fire Damage on Self only did 19 points of damage, the same as a spell with 20 points of Fire Damage. Even after casting the 21 point spell 12 times, my character had only lost 228 Health points. (19 * 12) If the game was keeping track of the fractions, my character would have lost 239.4 points. (19.95 * 12) So, I decided it was best to always make Destruction spells do damage in multiples of 20 if I want to use armor.
+Derek Honky As far as I know, damage is not rounded down to the nearest integer. Rather, the game calculates the fractions. You can test this by creating a spell that does 3 pts damage. 3/6 = 1/2 = 0.5, which would round down to zero, but you will still be doing a little damage, so it's obviously not zero.Spell effectiveness only applies to spells you cast from your own hands, not to weapon enchantments.
Awesome. Thanks so much. I think the problem was I didn't realize that Weakness to Element effects aren't cumulative. I guess this character needs to start working on Destruction to be able to use Weakness to Magic.You mention dividing by 6 for max difficulty, which reminds me of a couple other things I haven't been able to figure out. I know the game rounds down to the nearest whole number when accounting for spell effectiveness on Destruction spells. Does it do the same thing for difficulty settings? For example would 12 points of damage actually be twice as strong as 11 points because 11 / 6 would round down to just 1?Last, does spell effectiveness affect weapon enchantments?Anyway, thanks again for the great explanations.
+Derek Honky A couple things to keep in mind about Weakness effects. First, they only apply to subsequent hits, so the effect has to last long enough to get the next hit in. Second, Weakness to Element effects are not cumulative with themselves, but Weakness to Magic does stack with both itself and Weakness to Element. So you can figure out the total damage by multiplying all the weakness effects together. For example, here's one of the weapons I'm using:Fire Damage 10 pts for 1 secFrost Damage 10 pts for 1 secShock Damage 10 pts for 1 secDamage Health 10 pts for 1 secWeakness to Fire 100% for 1 secWeakness to Frost 100% for 1 secWeakness to Shock 100% for 1 secWeakness to Magic 100% for 1 secSoul Trap for 1 secThe base type of weapon does not matter. You can use anything from iron to daedric, since it's the magic that does most of the damage. All weapons have an attack rate faster than 1 second, so the duration does not need to be long. The idea is to find a way to hit your enemy repeatedly without being blocked, since any delay will reset the damage stacking. The easiest ways to prevent an enemy from blocking are Drain Speed 100 pts on them, or 100 Chameleon on self.So discounting the weapon's base damage, it will do 40 the first hit, 160 the second, 240 the third, etc. Though you have to divide by 6 to account for max difficulty.
+FrozenWolf150Maybe you can help me. Does a weapon enchantment of "weakness to X element" + "X element damage" really work the way it says it does? The character I've been testing it on seems to be better off without a "weakness" enchantment on the weapon, instead just going for raw damage. Maybe it's because said character only has "weakness to fire" available and the mobs I've been using it on are 1/3 resistant to fire? Even so, it seems like a 100% weakness to fire for 3 seconds would be better than no "weakness" enchantment, especially if the timer resets every time I hit them.
+Derek Honky Actually, it still works on enemies like atronachs and undead due to the Weakness to Poison 100%. Also, the thing about damage stacking with Weakness to Magic is that each time it hits, it not only stacks with the previous, but also resets the timer. Therefore the duration doesn't need to be that long. That is, unless you're worried about enemies who absorb spells like Xivilai, or reflect spells like Liches, in which case a longer duration can help.The one enemy this will not work on is the Arena opponent, an Altmer in one of the later rounds, who carries The Gray Aegis, which is a shield with 100% Resist Magic.
+FrozenWolf150 Definitely. I like to have a longer duration weakness spell than that though, at least 7-10 seconds, so I can really stack the weaknesses up. Its totally overkill for most enemies though, but really handy for Xivilai who will likely absorb some of the weakness spells.It won't work against anything though. Some of the toughest enemies, like gloom wraiths, are immune to poison.
Of course, if you're willing to wait until later in the game as the player in the video did, the easiest way to kill her (or any tough enemy in the game) is to blast her repeatedly with a custom spell of Weakness to Poison 100% for 3 sec + Weakness to Magic 100% for 3 sec. You can include Invisibility on self for 2 sec if you're afraid of getting hit. Weakness to Magic stacks with itself, so hitting her X times with the spell will make your next poison attack do 2 + 2X times the damage. Then just cut her with any poison and watch her keel over in seconds.
+Derek Honky Umbra has 394 HP and regenerates 2 HP per sec, though poison strength is not affected by difficulty. At Alchemy 25, Damage Health poisons start out at 2 pts for 9 sec. Of course, making all these poisons will raise your Alchemy skill, so at skill level 35 you'll end up with 3 pts for 11 sec. The mean is 2 pts for 10 sec at Alchemy 30, and arrows can be fired about 1 every 2 sec, so every 5th poison arrow will effectively negate her regeneration. This means you'd need approximately 25 Damage Health poisons, which is about how many I used. So yeah, don't hold back.
+FrozenWolf150 This has to be the easiest way to do this. Actually, I tried to poison Umbra at lvl 1 and it didn't work, but I'm pretty sure it was just because I didn't have enough poisons. Do you remember how many you needed? I'd guess at least 30 or 40? I seem to remember going through at least a dozen and it didn't make much of a dent.
Oblivion How To: Kill Umbra at level 1.
This is a How To on killing Umbra at level 1 with locations, step by step, and other facts. Outro music- Metal arms glitch in the system, Nov 18 2003, by Sierra ...
What I do is:
1. Set all the skills I have no intention training (speech, mercantile,
etc.) as MAJOR skills.
2. Train my combat skills to 100 before leaving the sewer at the start of
the game (you do this by fighting Baurus, surrendering when he starts to
overwhelm you, waiting to regain health)
3. Go kill Umbra.
I love playing Oblivion at level 1.
I used the same strategy but it went slightly differently. I had an
unarmoured level 2 batlemage who couldn't run as fast as Umbra. I shot her,
left a trail of zombies behind me to slow her down. Swam faster than her so
kept ahead. Made it into the city paces ahead. Unlike in your vid she
stopped chasing me and engaged the city guard. I stood and watched as one
by one they arrived. After a ten minute melee she was dead, so were 11 city
guards and a bystander.
@live4hymn1 The title that you feel I'm sooo stuck on, is ONE way of
killing her. Unfortunately, many feel the need to input their alternative
methods to kill her. It is for those individuals that the comments
pertaining to the title apply. It's just entertaining to watch the guards
gang up on her. I would recommend just making a save point before trying
this, then you can kill her the way you feel is the "proper way". In other
words, IT'S JUST FOR FUN!
I love it. This is fantastic. I gave this strategy a shot myself. At first
it was just to avoid getting a murder on record, but then it turned into
seeing her get into fights with people in different area; I took her to the
Mages Guild entrance once, the Palace district, Elven Gardens, Talos Plaza,
and so on. I thought about dragging her to Skingrad, but I'm only level 2,
so my health is rather low for that sort of marathon.
I tried this with her outside by the stables, she ran into the city chasing
a guard that attacked her. I followed them both into the city, when It
loaded me into the city the guard was there, but Umbra was gone, and the
battle music stopped. I went back to the dungeon to find her and she wasn't
there. I ended up waiting several in game days to see if she had returned,
and still no luck. Did it glitch on me?
The only thing that sucks about this method is you can't get involved in
the action yourself once you bring her into the city, lest the guards start
attacking you too. I found this out the hard way when I attacked her once
on the Waterfront to maintain her interest in chasing me, and the next
thing I knew it I was fighting Heironymous Lex too.
When i killed her all i did was walk around in circles in the poison room
and dodge her attacks by jumping....immune to poison because i chose an
argonian. It took like 10 minutes though and i almost died like 3 times. I
was on medium difficulty and i was only level 3. i did it yesterday in
other words xD
If you simply attack her without the quest being active then the guards
will attack you, but if you start the quest you can CHOOSE to fight her by
talking to her (which was showed in the vid) without hitting her. The
guards will leave you alone because of that..
i tried this, but when i run back to the city the guard say i commited a
crime and theres a bounty on me of 40 gold? ;[ ;[ ;[ something that got
fixed with game update? (im playing the xbox version)
I killed her pretty easy at level 1. Just use the Imperial City-Talos Plaza
infinite money glitch, buy the best weapons and armor from the Imperial
City Market, then go slay her ass.
WARNING! this will not work at low levels. you need very good acrobatics
and athletics because umbra runs superfast. she smokes me easily and i wear
light armor and an a wood elf.
easier way: jump onto the broken pillar near where you find umbra(you may
need to jump on the basket first) just sit up there and kill her from range
(she wont be able to hit you)
Female citizen: "Sure lets pretend theres not a nude dead body of a women
behind us." Male citizen: "Leave it alone Quagmire will take care of it."
Quagmire: "GiGGity!"
HAHAHAH. Im surprised the guards didn't sccidently swing at each other.
When doing the Glarthir quest I let the guards kill him, they started
attacking eachother.
Man...0_o I somehow managed to get Umbra at lvl 1, but when I first started
a fight with her, I nearly got my butt handed to me, and when I swam across
to the
+Arpine Babloyan It's a spell effect called life detection. You can buy a novice spell that gives you the thing for 60 seconds at Mystic Emporium, and it has low mana cost, so it's good to have it even if you're not a mage.